Base Class: Druid
Inspired by the wildfire druid (and the primeval UA) comes a druid focused on their connection to the earth and the tectonic strength therein, with an earth elemental companion to boot:
connected to the element of earth and the wielders of tectonic might, You have formed a bond with a Titanic spirit, a primordial being of protection and destruction.
reqiured
dnd beyond fix your homebrew please. why does Druid need a third level ability to be posted, when they don't get a third level subclass ability.
Circle Spells
2nd-level Circle of Tectonics feature
You have formed a bond with a Titanic spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Tectonics Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Tectonics Spells
| Druid Level | Spells |
|---|---|
| 2nd | mage armor, thunderwave |
| 3rd | aid, shatter |
| 5th | protection from energy, meld into stone |
| 7th | stone shape, creation |
| 9th | hold monster, wall of stone |
Summon Titanic spirit
2nd-level Circle of Tectonics feature
You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your Titanic spirit, rather than assuming a beast form.
The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d8 Bludgeoning damage.
The spirit is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Titanic Spirit stat block, which uses your proficiency bonus (PB) in several places. You determine the spirit’s appearance. its attacks are considered magical for the preposes of overcoming damage resistances
Titanic Spirit
medium elemental
Armor Class 13 + PB (natural armor)
Hit Points 5 + five times your druid level
Speed 30 ft., climb 30 ft.
Damage Immunities: none
Condition Immunities charmed, frightened, prone,
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Tectonic Strike. Melee Weapon Attack: your spell attack modifier to hit, Hit: 1d8 + PB bludgeoning damage.
Interception. when a creature within 5 ft of the Tectonic spirit is targeted by an attack (but before any damage is rolled), the spirit can use its reaction (without a command) to force said attack to target it instead. the attack automatically hits the spirit regardless of the previous attack roll.
In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge.
The spirit manifests for a number of hours equal to 1+ PB, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die.
Enhanced Bond
6th-level Circle of Tectonics feature
Do to your heightened bond, if your Titanic spirit is affected by a spell you cast that allows creatures to make a saving throw against its effects, the Titanic spirit has advantage on its saving throw. If the Titanic spirit would normally take half damage on a successful save against this spell, the spirit instead takes no damage on a successful save and half damage with no additional effects on a failed save.
In addition, when you cast a spell with a range other than self, the spell can originate from you or your Titanic spirit.
Tectonic Might
10th-level Circle of Tectonics feature
when you cast a spell that requires concentration while within 30 ft of your Titanic spirit you gain a number of temporary hit points equal to 5 times the level of the spell.
additionally, while you have temporary hit points in this way and are within 30 ft of your Titanic spirit the damage from its Tectonic strike feature improves to 2d8 +PB bludgeoning damage
Primordial Resurgence
14th-level Circle of Tectonics feature
The bond with your Titanic spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit points and thereby fall unconscious, you can cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet.
Once you use this feature, you can’t use it again until you finish a long rest.
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