Barbarian
Base Class: Barbarian

A fighting form that came out of a small community where Wood Elves and Mountain Dwarfs lived together. Body, Mind and Soul is what you were taught, how to balance between them and use them together as one.  To you they are not separate things but simply the strands that make the cloth.  No strand can claim dominance over the others.  Each part is to be used to benefit the others, the Soul is not something to be coveted but shared with friends and family just as the mind is to be open and free while the body is to both be strong and beautiful, such is the way of a Soul Binder.  Your soul is malleable and you have complete mastery over it able to move it just as one moves their hands. And as to your enemies, woe to them for though some of them may have bodies of stone while others may minds of steel all of their souls are closeted, weak and unprepared.  Your soul will rend theirs just as teeth rend flesh, enemies who face you will still bare the scars of your fight even when they are spirits in the afterlife.

Soul Sewer

When you pick up this primal path and you rage you can strip a part of your own soul into a ranged weapon for a short period of time; you can now add rage damage to ranged dexterity attacks when you are raging.

Soul Fever

You also gain the ability for a new reckless attack, For your first attack your spiritual bond can induce a feverish state of focus, while doing so you gain advantage on all ranged attacks however all attacks against you are at advantage until your next turn.

Solid Soul

You have mastery over you soul and your body cannot be Possessed, and at 6th level the person you donate your soul to is also immune to Possession.

Soul Donation

At 6th level while you are raging you can as a bonus action donate part of your soul to another player within 60 ft of you.  It forms a spiritual wrapping around their body, they gain resistance to bludgeoning, piercing and slashing damage while you lose your resistance.  This does not impede their ability to concentrate on spells but with your soul currently in pieces you are still unable to concentrate on spells.  You can only donate your soul to one target at a time.  In order to change targets you first have to return you soul as a bonus action back to your body and then the next turn can donate you soul to the new target. If you fall unconscious this affect ends early and your soul returns to your body.

Piercing Soul

When you hit 10th level your soul surrounds the ammunition you fire allowing apply the brutal critical damage to your ranged attacks.  In addition your ranged weapons count as magical for the purpose of overcoming resistance and immunity.

Burning Soul

When you hit 14th level you can set your soul on fire and pin parts of it to the ammunition when using a ranged dexterity weapons.  You add {modifier:str} to your ranged dexterity weapon attacks and damage rolls while you are raging

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