Base Class: Monk
People on the Way of Destruction believe that destruction is inevitable, and the most one can do is to delay it slightly. While normally quiet, when provoked, a monk of destruction will not hesitate to lay everything that stands before them to waste. Having a large repertoire of weapons suited to different tasks, and wielding all consuming flames, monks of Destruction rarely find a challenge. However when they face a truly powerful threat, they aren't afraid to look Destruction in the face, willingly embracing the Destruction.
Path of Destuction
When you join the Way of Destruction, Gain resistance to all fire damage received. Additionally, gain proficiency with all martial weapons.
Instruments of Destruction
Starting at 3rd level, you can choose weapons to be your instruments of destruction and aid in carrying out your destruction. To be eligible, the weapon must be a martial or magic weapon, and not have the heavy property. To turn a weapon into an Instrument of Destruction, you need to hold it and meditate with it for at least 2 hours. This can coincide with a long rest. You can have up to 3 Instruments of Destruction at once and gain more when you level up. (2 + one-third your monk level rounded down)
Your Instruments of Destruction count as Monk weapons for you. They also have the additional property:
Bound Weapon. Your Instruments of Destruction is bound to you. You can store then in a pocket dimension as a bonus action. You can also cause them to float anywhere within 30 feet of you as an action, although you cannot harm any creature using this. You can move or summon to your hand up to 1 + your Dexterity modifier of these weapons as a bonus action. If a weapon ever gets over 30 feet away from you and isn't thrown by you, it immediately disappears and reappears behind you. If you had thrown it, it does this when it lands instead.
Avatar of Destruction
Also, at 3rd level, you can use an action to expend one ki point and create an illusory projection of the power of destruction around you. You choose any number of creatures who can see you and reveal the form to them, giving you advantage on Intimidation checks against them for the next minute.
The first time you use this feature after a long rest, you don't need to expend a ki point.
You also gain proficiency in Intimidation
Preaparedness of Destruction
By 6th level, you have gained the ability to quickly get ready for combat. When you roll for initiative, you can use your reaction to array your stowed instruments of destruction, which cause them to appear behind you spread out. They will follow you unless commanded to do otherwise or you grab them. You cannot use this feature when surprised, but can use it as a bonus action in your next turn.
You also apply your proficiency modifier to initiative rolls.
Speed of Destruction
When you attack with an unarmed strike, you can rebound off your target, moving in a straight line up to 10 ft. This does not provoke an opportunity attack.
Flames of Destruction
At 11th level, you've learned to tap into the flames of destruction. Using an action, you can consume 3 ki points to kindle the flames of Destruction and explosively wreathe your body in flames, taking 2d10 damage. Pick any number of enemies within 20 feet of you. On a failed DEX save against your ki save DC, they take 2d10 fire damage. Additionally, for the next one minute, all unarmed strikes or attacks with your instruments of destruction you make do an additional amount of fire damage equalling your marital arts die.
Absoluteness of Destruction
At Level 17, you tap into the true potential of destruction. Your martial arts die becomes a d12 instead of a d10. You also gain a third extra attack.
Will of Destruction
Also at the 17th level, you can use a full turn to expend 10 ki points to summon a Weapon of Destruction ritualistically. This weapon is an embodiment of destruction and is created by sacrificing its creator's life force. Take 5d12 damage to summon one Weapon of Destruction of your choice. It lasts for 1 hour.
Weapon of Destruction. An embodiment of the will of Destruction, a Weapon of Destruction is an instrument of calamity. You pick one of the forms from the table below, which lasts one hour. It works as an Instrument of Destruction for you, however, it does not count toward the total. It gets a +2 bonus to hit. You can only have one Weapon of Destruction active at a time.
| Name | Weapon type | Properties | Damage | Special Effects |
| Judgement of Shamash | Twin Pistols / Greatsword |
Ranged(20/60), Light / Melee, Two-Handed |
1d10 fire / 3d12 fire |
Can switch between two forms as a free action. Greatsword attacks deal 1d12 self-damage. |
| Musou Isshin | Tachi | Melee, Versatile(2d10) | 2d8 Lightning | +20 to hit |
| Galactic Baseball Bat | Baseball Bat | Melee, Two-Handed | 2d8 Force | Deals damage in a 5 foot cone in front of the user. |
| Grass Cutting Blade | Naginata | Melee, Two-Handed, Reach(10ft) | 2d8 Radiant | When this weapon kills an enemy, does one extra d8 of damage for 1 minute. Can stack. |
| Black Abyss White Flower |
Lance | Melee, Two-handed, Reach(10ft) | 2d8 Necrotic | On a hit choose to activate the ability of either part. Do 1d8 extra damage, or heal yourself or an ally within 10 ft 1d6 hp |
| Absolute Zero | Heavy sniper rifle | Ranged(500/1500), Two-handed, Loading | 3d8 Cold | Deal 2x damage if the enemy hasn't taken a turn yet |
| Gunginir | Spear | Thrown(200/600), Two-handed, Reach(10ft) | 2d8 Force | When standing under the open sky, you can throw this weapon up specifying an amount of time while focusing on a target. The weapon hits the target after the specified amount of time(+10 to hit) dealing an additional 3d8 damage for each turn delayed. |
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