Base Class: Fighter
As an Astral Vanguard, you are a guardian of the stars, a warrior adapted to the extremities of outer space. Whether you're part of a spacefaring fleet, a lone explorer, or a defender of interstellar colonies, your abilities make you a powerful force in the cosmos. Embrace the endless possibilities of the universe and use your unique skills to protect against the myriad threats lurking in the vast expanse of space.
Weightless Warrior
Your training in zero-gravity combat allows you to move with unparalleled grace and agility. You gain the following benefits:
- You gain proficiency in Acrobatics or Athletics.
- Standing up from prone costs you 5 ft. of movement.
- You can use your reaction when you are moved against your will to decrease the forced move by up to 10 ft.
Acrobatics
You gain proficiency in Acrobatics.
Athletics
You gain proficiency in Athletics.
Gravity Anchor
At 3rd level, once per turn when you hit a creature with a weapon attack, you can create a gravitational anchor on them. The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Intelligence or Wisdom modifier (your choice)) or be restrained until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus per short rest.
Gravity Anchor (Int)
DC equals 8 + your proficiency bonus + your Intelligence modifier.
Gravity Anchor (Wis)
DC equals 8 + your proficiency bonus + your Wisdom modifier.
Void Step
Starting at 7th level, you learn how to displace yourself through the weave of space. You can teleport up to 60 feet to an unoccupied space you can see as a bonus action. You can use this feature a number of times equal to your proficiency bonus per short rest.
Gravitic Shield
At 10th level, as a reaction when you or a creature within 30 feet of you is hit by an attack, you can create a shield of gravitic force to protect them. The damage from the attack is reduced by 1d10 + your Fighter level.
Gravity Anchor Mastery
At 15th level, your control over gravitational forces becomes absolute. When you roll initiative, you regain one use of Gravity Anchor. Additionally, once per turn, when you successfully apply a Gravity Anchor onto a target, you can choose between three options for additional effects to occur.
Area Control: You can choose two creatures within 10 feet of the original target to also be affected. These additional targets must make a Strength saving throw or be restrained until the end of your next turn.
Gravitational Crush: The target of the Gravity Anchor feels their body crushed under immense forces. They take 4d8 force damage.
Spatial Lock: The restrained target cannot teleport or be teleported by any means while it is affected by the Gravity Anchor. Additionally, any creature that starts its turn within 10 feet of the target has its speed reduced to 0 while the target is effected by the Gravity Anchor.
Astral Ascendancy
Starting at 18th level, you gain a flying speed equal to your walking speed. You can hover in place while flying and can ascend or descend vertically without needing to move horizontally. Your flight is accompanied by ethereal wisps of astral energy.
Additionally, you no longer need to breathe and can exist indefinitely in environments devoid of air, such as the vacuum of space.
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