Base Class: Warlock
Anyone can feel the calling to serve a higher power. Some choose to swear an oath and serve as a paladin. Still others fervently pray and choose the life of a cleric. For some, however, the connection is more personal. Whether through tragedy or some other profound event, these individuals are afforded the rare opportunity to enter into a pact with the divine to serve as a living celestial weapon. These warlocks, and the weapons they wield, are known as the Holy Edge.
Your patron is a Holy Edge - a weapon created by a powerful being of the Upper Planes, such as a solar, planetar, or one of the gods of justice and light. Your pact lives within your Holy Edge. These weapons are the heavenly opposite of a Hexblade, radiating holy magic. Where a Hexblade favors the use of curses and shadowy magic to obscure their presence, often summoning dark, otherworldly powers to accomplish their tasks, Holy Edge can invoke their radiant powers to activate the Blessing of the Solar, heightening their martial capabilities.
Expanded Spell List
The Holy Edge lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Holy Edge Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | shield, command |
| 2nd | blur, heat metal |
| 3rd | beacon of hope, crusader's mantle |
| 4th | death ward, banishment |
| 5th | legend lore, wall of light |
Blessing of the Solar
Starting at 1st level, you can activate the Blessing of the Solar for 1 minute. As a bonus action, you activate the blessing. The blessing lasts for 1 minute. The blessing ends early if the you die, or you are incapacitated. Until the blessing ends, you gain the following benefits:
- You gain resistance to bludgeoning, piercing, or slashing damage from non-magical weapons.
- Any attack roll you make against a target within 5 feet of you is a critical hit on a roll of 19 or 20 on the d20.
- You can temporary hit points equal to your one half of your warlock level + your proficiency bonus.
You can use this feature twice per long rest. At level 14, you can use this feature three times per long rest.
Celestial Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Divine Guidance
Starting at 6th level, you can entreat your Patron for guidance on your current path. Once per long rest, you can cast Augury without expending a spell slot.
Once you use this feature, you can’t use it again until you finish a long rest.
Celestial Shielding
Starting at 10th level, your Blessing enhances your defensive capabilities even further. While your Blessing of the Solar is active and a creature within 5 feet of your hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
Heightened Blessing
Starting at 14th level, your Blessing of the Solar gains additional power.
- You now gain temporary hit points equal to your warlock level + your proficiency bonus.
- You gain a bonus to damage rolls against targets within 5 feet of you. The bonus equals your proficiency bonus.
- Your weapon radiates bright light for 15 feet and dim light for 15 additional feet. This light is considered sunlight.
Previous Versions
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7/12/2019 11:27:27 PM
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33
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1.0
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7/12/2019 11:54:54 PM
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14
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1.25
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Coming Soon
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