Warlock
Base Class: Warlock

You have made your pact with an ancient vampire lord that dwells in the boundary between life and death. His spirit imbued into the blade he compels you to wield. Your patron asks but a few things from you in exchange for this power. Absolute obedience and blood. For his hunger is insatiable.

Expanded Spell List

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hexblade Expanded Spells

Hexblade’s Curse

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Hex Warrior

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Moonlight Retreat

Starting at 6th level, you can dissolve into a swarm of bats to evade harm Whenever you take damage, you can use your reaction to grant yourself resistance to that instance of damage. Until the end of your next turn, you gain a flying speed of 30ft, you can move freely through other creatures spaces and you do not provoke attacks of opportunity.
Once you use this feature, you cannot do so again until you finish a short or long rest.

Armor of Hexes

At 10th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.

Fangs of the Spawn

Starting at 6th level, you can elongate your fangs and use a bonus action to take a Bite attack on a target in melee range. The bite attack does 2d6 piercing damage and heals you for the damage dealt. This damage goes up to 3d6 at level 10, and 4d6 at level 14. Once you use this feature, you cannot do so again until you finish a short or long rest.

Master of Hexes

Starting at 14th level, you can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren’t incapacitated. When you apply the curse in this way, you don’t regain hit points from the death of the previously cursed creature.

Vampire Lord Image

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