Base Class: Monk
What: Those who practice the Way of Allure are a motley crew, their backgrounds as varied as the streets they once walked. Their techniques, forged in the crucible of necessity, became a formidable fighting style passed down through generations. It's a testament to the fact that even unconventional methods can create a powerful warrior. This harsh reality birthed a unique martial art known as "The Way of Allure." Unlike traditional styles honed in monasteries, The Way of Allure wasn't about stoicism. It is about exploiting natural weaknesses.
Who: Throughout history, those who walked the fringes of society, courtesans, street performers, and even some brothel workers, faced constant danger from the night. Miscreants of the streets bring nimble fingers and a keen eye for exploiting weaknesses, their past profession bleeding into their fighting style. Acrobats weave stunning displays of agility into their combat, dodging blows with the grace of a dancer. Dancers themselves, honing their performances to perfection, utilizing their honed grace to become untouchable blurs.
Why: These unlikely masters are experts at deception, using misdirection and distraction to create openings for attack. Some with a shrouded past may have honed their skills in less savory professions, but on this path, using their discipline to improve or change their lives. What unites them all is their pragmatism and resourcefulness. They understand that true strength lies not just in physical prowess, but in the ability to adapt, manipulate, and outwit their opponents. In the Way of Allure, every trick, every nuance of movement, becomes a weapon.
Art of elegance
At 3rd level, your honed intuition and understanding of people allow you a certain insight into how to communicate to someone making your words and actions more persuasive, deceptive, or captivating. When you make a check that uses your Charisma, you can add your wisdom modifier to the roll.
Lascivious Glance
At 3rd level, you exploit your opponent's momentary lapse in focus. When a creature within 30 feet of you, that can see you, makes an attack roll, ability check, or saving throw, you can use your reaction to subtract an amount equal to your wisdom modifier (minimum +1).
Distracting Dance
At 6th level, as a bonus action, you can spend 1 ki to project an aura of wonder that disrupts your enemies' focus. Choose a single enemy creature within 30 feet of you that can see you. Until the end of your next turn, that creature suffers the following effects:
- Distracted: Whenever this creature attempts to attack or force another creature (excluding you) to make a saving throw, it treats them as if they have half cover. If the creature that is already benefiting from cover (half, three-quarters, or total), the level of cover is increased by one step. Half cover becomes three-quarters cover, three-quarters cover becomes total cover, but total cover remains total cover.
Tempter's Form
At 11th level, you can morph your appearance and voice as a bonus action. You control the details, like hair color, height, and even race (but not your abilities). You can't impersonate someone you haven't seen before, and your basic body structure, such as the number of limbs, stays the same. Your size cannot be larger than medium or smaller than small. Your clothes and gear don't change when you shift. You will shift back to your original form if you die or you use your bonus action to do so.
Seductive Movement
At 17th Level, your mesmerizing movements grant you a fleeting charm that protects you. Any creature that attempts to harm you (whether through causing damage or a status effect) must succeed on a wisdom saving throw or choose a different creature as their target. Once you have been harmed you lose this benefit, unless you take a short or long rest, or you are healed to max hit points.
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