Cleric
Base Class: Cleric

Some gods (for example Dionis) are gods of joy domain. They patronize theater, music, games and feasts.

Joy Domain Spells

1 level: Heroism , Charm Person

3 level: Enthrall , Pyrotechnics

5 level: Beacon of Hope, Hypnotic Pattern

7 level: Hallucinatory Terrain, Arcane Eye

9 level: Seeming , Greater Restoration

 

Bonus Proficiency

When you choose this domain at 1st level, you gain expertise with performance and proficiency with one musical instrument of your choice and with brewer's supplies (also you gain immunity to negative effects of alcohol). Instead of Wisdom your spellcasting ability for your cleric spells is Charisma.

Inspiration

As an action you can spend spell slot and inspire one creature  в within 10 feet of you.This creature gains number of temporary hit points equal to 1d12 per level of spell slot.

Channel Divinity: Energy of Joy

Starting at 2nd level, you can use your Channel Divinity to encourage you alies

As an action, you present your holy symbol and evoke energy of joy. Choose up to ten creatures within 30 feet of you. For ten minutes they are filled with joy and  gain following benefits:
-temporary hitpoints equal to your halved cleric level.
-immunity to be frightened
-resistance to psychic damage
-immunity to any effect which makes them upset

Master of Inspiration

When you give to creature temporary hitpoints with your cleric ability or cleric spell and this creature already has temporary hit points gotten with your cleric ability or cleric spell, temporary hit points are summarized. When creature takes damage, temporary hitpoints spend in LIFO order Temporary hitpoints received from identical spells or abilities aren't summarized.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can make target laugh: the first attack or saving throw made before your next turn it makes with disadvantage. When you reach 14th level you also deal an extra 1d8 psyhic damage.

Unstoppable Laughter

At 17 level you learn spell  Tasha’s Hideous Laughter and can use it without spending spell slots. Number of times equal to your Charisma modifier as a reaction you can make the saiving throw against your spell Tasha's Hideous Laugher fail  (if creature has an advantage to this saving throw, you must expend two uses of this ability). You regain expended uses when you finish a long rest.

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