Monk
Base Class: Monk

You gain proficiency with your signature weapon a fishing rod (Whip) and its considered a monk weapon.

 

Ki-Revelation

Jajanken allowes you to enhance one of your strikes against an enemy with the use of 1 ki-point.

All attacks with Jajanken adds +1dice to the damage, these attacks are described below.

 

Rock

Using the ki energy you charge your fist to be as hard as a rock.

You strike the enemy with such force it must make a Wisdom saving throw.

If it fails its considered frightened of you until the end of its next turn.

All damage are considered bludgeoning.

 

Paper

Using the ki energy you charge your stretch out palm to fire of a blast at an enemy.

The enemy must make a Dexterity saving throw or the blast knockes the enemy of its balance.

If it fails the next attack roll made against it has advantage, this lasts until the start of its next turn or if the enemy is attacked.

Range 20/60, all damage are considered piercing.

 

Scissor

Using the ki energy you charge your stretched out index and middle finger to extend out the energy to cut your enemy.

The slash hits hard and the enemy must make a Constitution saving throw or take additional damage equal to your proficiency bonus.

Range 10 feet, all damage are considered slashing.

Ki-Focus

Throu hard training and because of your natural ability you gain 3 additional abilities.

Which you can utilize using 1 Ki-point per ability.

 

Ki-Camouflage,

Concentration for up to 1 hour you gain +5 to stealth checks.

During this time you are able to make 1 attack with your fishing rod (whip) without losing your concentration or breaking your stealth.

 

Ki-Sight,

Concentration for up to 1 hour you gain +5 passive perception.

You also gain an additional +5 for perceiving hostile creatures.

During this time you are able to make 1 attack with +5 hitting the target with your fishing rod (whip) without losing concentration.

 

Ki-Tracking,

Concentration for up to 10 min you are able to detect magic within 30 feet and also traps and thouse traps locations.

During this time you are able to make 1 attack with your fishing rod (whip) to spring a trap without losing concentration.

Ki-Charger

When using Jajanken gain all previous effects and the following when these conditions are met.

 Add additional +2 to damage dice for all attacks.

 

Charged Rock,

If you have used atleast half your unarmored movement rounded up before attacking gain:

You can add additional damage equal to your proficiency bonus for the attack.

The enemy must make a Constitution saving throw or be Paralyzed until the end of your next turn or the enemy has been attacked.

 

Charged Paper,

While stationary expend half your unarmored movement rounding up before attacking gain:

Ranged increases to 60/120, the creature must make a Constitution saving throw or be blinded until the end of your next turn.

 

Charged Scissor,

If you have used atleast half your unarmored movement rounded up before attacking gain:

Ranged increases to 15 feet, the attack can target up to 2 creatures.

The creatures must make a Dexterity saving throw or be knocked prone.

Ki-Apex

During a crisis and while you are still concious dig deep within your soul for a greater gift to aid you.

You cummulative gain your past and future power.

For 6 rounds you gain:

All ability scores increase by +10.

All attack rolls gain +10.

Brutal critical: If you roll a nat 20 tripple the damage.

Before checking for critical and rolling for damage add maximum damage to all attacks.

 

After these 6 rounds you start to rapidly age, the unnatural power eats away at your body and mind.

You permanently gain:

All ability scores are set to 1.

All skill and saving throw proficieny are lost.

The condition unconscious.

Your Exhaustion level is 5.

Comments

Posts Quoted:
Reply
Clear All Quotes