Monk
Base Class: Monk

Use specialised breathing techniques to generate a special sub-based energy called Hamon. Hamon is able to be outputted into object and weapons and such, adding specialised effects to them as well as bonus radiant damage.

(btw it gets kind of ****ed an borderline not functional sometimes around 17th level. Like dnd beyond literally doesn't recognise some of the abilities and shit, so probably dip before then lmao)

Basic Breath

When you chose this subclass at 3rd level, you gain access to Basic Hamon Breathing. As long as you are conscious, your body flows with Life Energy. You gain the following effects.

Lively Protection. Fiend and Undead creatures take 1d6 damage from touching you. Whenever you roll a natural 20 on any to hit roll, saving throw, or ability check, you heal for 1d10+2.

Charged Weapons. You are able to project Hamon into your weapons as a bonus action, this weapon now deals an extra 1d6 radiant damage.

Hamon Strike. When attacking the undead of fiends with unarmed strikes, you deal 2d8 radiant damage. Unarmed strikes against any other creature deal 1d8 radiant instead.

Your Hamon becomes less powerful the less you can breathe. If you cannot breath, you cannot use Hamon.

Second Breath

When you reach power with Hamon grows. You gain an extra die in all hamon related rolls.

Expanded Technique. Chose one of the following techniques: 

Control Form

Control Form. You can output your Hamon in the form of small bubbles. These bubbles float aimlessly and turn an area 60ft around you into difficult terrain. When moving in bubble terrain, a creature must make a Dexterity Check (DC = 8 + your Dex mod + your prof.). On failed, they are hit by a bubble and take 1d8 radiant damage and 1d8 slashing damage. 

 

Jester Form

Jester Form: You gain proficiency with improvised weapons. You gain advantage on dexterity checks/saving throws and dexterity based rolls. You gain Sneak Attack (2d6). You gain +10 movement speed. 

Output Form

Output Form: You gain the ability to shoot out Hamon as a projectile. 25ft range, uses Dexterity to hit, 3d8 radiant damage. When an enemy misses an attack on you, you can use your reaction to make an unarmed strike on them.

 

Power Form

Power Form: All of your hamon based dice rolls gain an extra die. You gain advantage on strength & constitution checks/saving throws and strength based rolls.

 

Breath Mastery

At 11th level, your Second Breath becomes event stronger than before.

 

Power Form. Your strength and constitution scores increase by +1 to a maximum of 20. You are no longer effected by difficult terrain. If you are reduced to 0 HP, you are instead reduced to 1, three times per long rest. You gain Second Wind and Rage once per Long Rest, and Action Surge twice per.

Jester Form. Your sneak attack damage increases to 3d6. You gain advantage on opportunity attacks. When running away, you gain an extra 30ft of movement and do not trigger opportunity attacks. You gain one charge of Action Surge. As a bonus action, you can predict the next action of a creature (functionally casting suggestion). After they do this action, they are stunned until your next turn.  

Output Form. Your Hamon Shot increased to 50ft range and changes to 3d12. When you miss an attack against an enemy or become grappled, thrice per long rest you can activate the Thunder Cross Split Attack. TCSA deals 4d8 Radiant Damage. You gain Divine Smite (not applicable to TCSA).

Control Form. Your Bubble Arena Damage increases to 2d8. You can now shoot the bubbles forward as an attack, dealing 1d8 radiant and 1d8 slashing. You gain Divine Smite. Your Bubble Arena DC increases to 8 + twice your Dex mod + your Prof.

Hamon Mastery

By 17th level, you have mastered Hamon and your chosen Breathing Form. You gain the following effects;

Power Form. All your hamon rolls are increased by 1 die. You gain another charge of Action Surge, Rage, and Second Wind. Your Strength and Constitution scores increase by +1 to a maximum of 20.

Jester Form. Your Dexterity score increases by +3 to a maximum of 20. You gain another two uses of Prediction. You gain uncanny action.

Output Form. You gain another two uses of Thunder Cross Split Attack, which also increases by one damage die. You have advantage on Hamon Output Shot. After you die, you can still attack for another two turns.

Control Form. Your Intelligence and Wisdom scores increase by +3 to a maximum of 20. Your bubbles do an extra die of damage. You gain advantage on all Int and Wisdom based rolls.

Your proficient with Hamon has grown so far, it has developed a physical manifestation. Select one of the following Physical Forms. 

Blue Hermit

Hermit Blue is the manifestation of your Hamon Proficiency, a plethora of Blue Vines wrapped around your body. Hermit Blue provides the following effects:

You can use the vines as a grappling hook with 60ft of range.

You can use the vines as a reskinned Mage Hand cantrip.

You can use the vines to grapple someone without sacrificing your ability to take other actions.

your dick gets half an inch bigger

You can imbue your weapons with it. Dealing an extra 3d8 piercing with each attack. (doesn't work if a creature is being grappled.

Hermit Purple

Your Hamon Proficiency has manifested as an array of Purple Vines wrapped around your body. Hermit Purple gives you the following effects.

Hermit Purple gives you a form of Clairvoyance. Due to this, your vision is unable to be taken away or restricted. You have Blind Sight to a range of 300ft. And you cannot be surprised or shocked.

You can use Hermit Purple's vines to reach for/grab things. Effectively allowing you to cast a re-flavoured Mage Hand as a cantrip.

Your dick gets half an inch smaller.

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