Paladin
Base Class: Paladin

From the love of your pipe you have developed your own oath.

The oath of smoke which you utilize for the good of all those that are good.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Deep Purple

As an action you can choose one alternative:

You can create up to 3 simple smoke puppets similar to the spell "Find Familiar" but without the ability to cast spells throu them.

You can create 1 soldier smoke puppet similar to the spell "Animate dead" but the soldier smoke puppet can travel up to 100 feet away from you.

The created smoke puppets lasts up to hours equal to your proficiency bonus.

 

Smoky Jail

While concentrating for up to 10 min, you can create a 30 feet in diamater dome barrier made out of smoke.

The dome barrier is centered around yourself upon creation and the barrier is 1 inch thick.

The dome is indestructable and impenetrable to travle throu its barrier both physical and magical by spells below 6th level.

Sound can travle throu the dome barrier, the dome barrier is considered to obscure vision from looking into it and out of it.

When created if a creature is at the edge of the dome barrier they can choose which side they want to be on and then be pushed to that side by the smoke.

If you fall unconcious or drop your concentration the dome barrier dissipates.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Smoke Spells

Aura of Smoke

Starting at 7th level, whenever you or a friendly creature within 10 feet is attacked, the creature gains a bonus to their armor class equal to half your Charisma modifier rounded down (with a minimum bonus of +1).

You must be consious to grant this bonus.

At 18th level, the range of this aura increases to 30 feet.

Soul of Smoke

Starting at 15th level, you have improved your channel divinitys by infusing your hearth and soul into them gaining the following bonuses when using channel divinity.

Improved Deep Purple

You can create an additional +3 simple smoke puppets with the spell "Find familiar".

You can create an additional +2 soldier smoke puppets with the spell "Animate dead".

You can now also create 1 shapeshifter smoke puppet with the spell "Create undead" it can travel up to 100 feet away from you.

When using this ability you can also spend 10 min after casting the spell to change its appearance to mimic a creature you are familiar with. The smoke puppet will then mimic that creatures features aswell as its speach if your are familiar with it. Upon a quick glance and brief interaction the body of the smoke puppet seems physical.

If a creature makes a Intelligence check and succeeds it can see that the creature infront of it is a shapeshifting smoke puppet.

 

Improved Smoky Jail

While you have the dome barrier up you have advantage on saving throws keeping the dome barrier up.

After it is created you can use your bonus action to extend or shrink its diameter by 5 feet to a minimum 5 feet and maximum of 60 feet.

Any creature that stands in the area where the dome barrier extends or shrinks is forced 5 feet in the same extend or shrink direction and that creature makes a Dexterity saving throw.

If the creature fails its save shoved by the barrier and takes 3d8 Bludgeoning damage.

 

Smoke Giant

At 20th level, you can take and action to turn yourself into a Storm Giant.

Turn into a Storm Giant the form lasts for up to 1 min, use the Storm Giant statblock including its hitpoints.

While in this form you only able to use the statblocks abilities, any from your original form is unavalible. If you are concentration on anything going into the tranformation you drop that concentration. All of your aura become inactive until you drop your you Storm Giant form. 

When the time is up or when your hitpoints as the Storm Giant would drop to 0, you turn back into your original form with your hitpoints from before you transformed.

Any excess damage to your Storm Giant form is dealt to your original form after you have turned back.

This ability resets after a long rest.

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