Monk
Base Class: Monk

Experience tranquility.

Trained in redirecting the flow of positive and negative energy, those who follow the way of transcendence are often level-headed and peaceful, only resorting to violence as a last resort. Able to conjure this energy to heal their allies and harm their foes, all that follow the path of enlightenment seek the pinnacle of their beliefs: true transcendence.

Orb of Harmony

Beginning when you choose this tradition at 3rd level, you have been trained to harness positive and negative energy to heal and harm. As a bonus action, you can expend 2 ki points and choose a creature (other than yourself) within 20 feet of you. The creature gains a glowing, intangible orb floating above them, producing bright light in a 20-foot radius and dim light for an additional 20 feet. Once per turn, the creature can use the orb to restore 1d6 + your Wisdom modifier hit points. Once it has been used an amount of times equal to your proficiency bonus or until 10 minutes have passed, it disappears.

You can only have one orb of harmony active at a time. Once summoned, you can move the orb to another creature as a bonus action, though this does not replenish the uses of its effect. At 17th level, the range of this ability increases to 40 feet.

Orb of Discord

Also at 3rd level, you can manipulate the negative energy around you to aggravate the wounds of others. As a bonus action, you can expend 2 ki points and choose a creature (other than yourself) within 20 feet of you. The creature gains a purple, intangible orb floating above them, producing dim light in a 10-foot radius. When the creature takes damage from any source, they take additional damage equal to 1d6 + your Wisdom modifier. Once it has been used an amount of times equal to your proficiency bonus or until 10 minutes have passed, it disappears.

You can only have one orb of discord active at a time. Once summoned, you can move the orb to another creature as a bonus action, though this does not replenish the uses of its effect. At 17th level, the range of this ability increases to 40 feet.

Mystic Fist

At 6th level, your deft hands can move faster than the eye can see, quick enough that the air itself can become your weapon. Your melee range increases by 10 feet. Once per turn, you can force a creature you hit with an unarmed strike to make a Strength saving throw against your ki save DC or be pushed back 10 feet.

Enlightened Self

At 11th level, your understanding of positive energy allows you to become one with the air around you. You gain a hover speed equal to your walking speed, able to float up to 5 feet above the ground or other surfaces. This effect grants you immunity to fall damage, and you have advantage on saving throws to avoid being knocked Prone or moved against your will. Creatures within 10 feet of you now benefit from your slow fall ability, able to use their reaction to reduce any falling damage they take by an amount equal to five times your monk level.

Transcendence

At 17th level, you can temporarily transform into the ultimate expression of positive energy, radiating with healing power. As an action, you can enter a transcendent state. While in this state, you are immune to all damage and conditions, and the only action you can take is a bonus action to dismiss this ability. You produce bright light in a 20-foot radius and dim light for an additional 20 feet. You and allies within 20 feet of you regain a number of hit points at the start of each of your turns equal to half your monk level (rounded up) + your wisdom modifier.

You can maintain this state for up to 1 minute, and cannot do so again until you complete a long rest.

Way Of Transcendence Image

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