Ranger
Base Class: Ranger

Curse Extinguisher Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Curse Extinguisher Spells table. The spell counts as a ranger spell for you but doesn’t count against the number of ranger spells you know.

Ranger Level Spell
3rd Protection from Evil and Good
5th Lesser Restoration
9th Dispel Magic. Counterspell
13th Freedom of Movement
17th Greater Restoration

This subclass captures the essence of Hana Kurusu's Curse Technique Extinguishment by providing the ranger with potent anti-magic and curse-suppressing abilities, enhancing their role as protectors against supernatural threats.

Magic Nullification

At 3rd level, you can use your action to focus your will and nullify magical effects around you. As an action, you can choose one magical effect or curse within 30 feet of you that you can see. Make a Wisdom (Arcana) check against a DC equal to 10 + the spell’s level or the DC of the curse. On a success, the magical effect is suppressed for 1 minute. If the effect is ongoing (such as a concentration spell), it is suppressed for the duration of your concentration, up to 1 minute.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Curse Detection

Starting at 3rd level, your heightened senses allow you to detect curses and magical effects. You gain proficiency in Arcana if you don’t already have it. Additionally, you can cast Detect Magic without expending a spell slot a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Curse Ward

At 7th level, your ability to protect yourself and others from curses improves. You can cast Protection from Evil and Good without expending a spell slot a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Additionally, when you or an ally within 30 feet of you are subjected to a saving throw against a curse or magical effect, you can use your reaction to grant advantage on the saving throw.

Enhanced Nullification

At 11th level, your ability to extinguish curses and magical effects becomes more potent. When you use your Magic Nullification feature, you can now choose up to two magical effects or curses within 30 feet of you. Make separate Wisdom (Arcana) checks for each effect. On a success, the effects are suppressed for 1 minute.

Additionally, you can now use your Magic Nullification feature as a bonus action.

Absolute Extinguishment

At 15th level, you can unleash a powerful burst of anti-magic energy. As an action, you can create an area of nullification in a 30-foot radius centered on yourself. For 1 minute, any spell or magical effect within this area is automatically suppressed, and any creature within this area cannot cast spells or maintain concentration on spells.

Once you use this feature, you can’t use it again until you finish a long rest.

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