Base Class: Ranger
A gateway for unreal energy, you have become infected with pathogens not belonging of the material world. There is no god here, no rhyme or reason. The ethereal realm simply exists, and by whatever machinations have been laid on the board at play, the mystifying energies have chosen to lace themselves within your cells. The realm of ghosts, the weird, and the forlorn are at your fingertips.
Blink Warden Spells
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Blink Warden Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Blink Warden Spells
| Ranger Level | Spell |
|---|---|
| 3rd | detect magic |
| 5th | misty step |
| 9th | haste |
| 13th | banishment |
| 17th | teleportation circle |
Gift of the Ghost Warden
At 3rd level, your authority over the Ethereal realm allows you shepherd souls in and out of the Ether for smattering seconds at a time. You may cast the Blink spell as many times equal to your wisdom modifier. When cast upon another individual in this way, you do not need to maintain concentration on the spell.
When cast upon yourself, you DO need to maintain concentration.
Once you dispense all uses of this feature, you can’t use it again until you finish a short or long rest.
Phantom in the Mirror
At 3rd level, you are able to warp the aura of the material plane to assist your ally.
As a reaction, you are able to mirror an ally within 30ft. If an ally makes a melee attack against an opponent, you may immediately blink to their location in the Ethereal realm and make a melee attack. If the ally makes a ranged attack, you may blink into the Ethereal realm to make a ranged attack of your own. You cannot replicate this effect when an ally casts a spell. At the end of either attack despite whether you hit or miss, you instantaneously return to where you stood before using this feature.
All damage you deal in the Ethereal realm becomes force damage.
This feature can only be used once per turn.
At higher levels, the range increases to 60ft at 11th level; and 120ft at 15th level.
Spectral Vigilance
At 7th level, your stoic vigil has hardened to an ice cold degree. By spending a 1st level, or higher, spell slot, you may grant yourself an additional reaction for 1 minute.
Wraith Flight
At 11th level, the warping energies that you protect and govern have laced themselves within your deepest cells. You are constantly shifting between the Ethereal and Material realm at a molecular level at any given point in time.
You gain a fly speed of 30ft. If you already have a fly speed, add 15ft to it.
Mastery of the Eidolic
At 15th level, your endless duty has taught you well. You gain the ability to cast the Etherealness spell as many times as 1/4th your Ranger level, rounded down, for periods of 10 minutes at a time.
Additionally, any Perception, Investigation, Nature and Survival checks you make within the Ethereal realm are at advantage at all times.
You regain all uses of this feature after a Long Rest.
Previous Versions
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1/21/2019 7:33:55 AM
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7/14/2019 6:46:57 AM
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