Ranger
Base Class: Ranger

The Sharp Shot Company is famous for producing some of the world’s best skirmishers, scouts and even assassins. These highly skilled marksmen, often referred to as simply Sharp Shot Companions, are regularly hired in groups to supplement military forces or as individual units to perform patrols and other light engagements. Their impressive skills make them highly sought after by any army or enterprise willing to pay top dollar for an advantage over their enemies. Intense training ensures the Sharp Shot Companion’s ability with ranged weaponry is second to none with the Sharp Shot Company having a vested interest in making sure their good name doesn’t come to ill repute.

Aside from their work as mercenaries for hire, Sharp Shot Companions are sometimes employed as monster hunters. Though not officially endorsed by the Sharp Shot Company, it is a job they find themselves aptly suited for. Particularly during peacetime. Often working alone, they are entrusted to negotiate their own price for the job. While the Sharp Shot Company does offer guidelines when it comes to contracts, it isn’t too concerned with the finer details, so long as they get their cut. It is not uncommon, when dealing with a particularly difficult monster, for several Sharp Shot Companions to come together as a larger unit. This of course comes with a very steep increase in price.

Trickshot

3rd-Level Sharp Shot Companion Feature

Your apprenticeship as a Sharp Shot Companion is complete. While you still have much to learn you are nonetheless considered a fully fledged member in the Company. You are so familiar with ranged weaponry that you can even use them to manipulate items. As an Action and with any ranged weapon you can create one of the following effects: Open or close an unlocked door or container Manipulate an object Light or extinguish a small flame The range for this ability is the same as the Long Range of the weapon you use to create it.

 

Focused Shot

3rd-Level Sharp Shot Companion Feature

You learn to perform difficult or nearly impossible shots flawlessly, representing your practiced skill as a marksman. Once per round a Sharp Shot Companion can perform a Focused Shot from the list below. You can perform a number of Focused Shots equal to your Proficiency Bonus every short or long rest.

Close Shot. Until the end of your turn whenever you hit a target within 15ft of you with a ranged attack you deal additional damage equal to your level.

Defensive Shot. Any opponent you strike with a ranged attack this round has disadvantage to hit you until the start of your next turn.

Far Shot. Until the end of your turn you double the Long Range of any ranged weapon you wield and you do not suffer disadvantage for attacking at these distances.

Heavy Shot. Until the end of your turn whenever you hit with a ranged weapon attack you roll an additional damage die of the same type as the weapon you are using. Additionally targets you deal this extra damage to that are Large size or smaller are pushed 5ft away from you.

Meticulous Shot. All ranged attacks you make this round you make with advantage.

Pinning Shot. Any target of Large size or smaller you hit with a ranged attack this round has their speed reduced to 0 until the end of their next turn.

Quick Shot. You make one additional ranged attack with your bow this round as part of an Attack action.

Sniper Shot. At the end of your round make a Stealth check to hide as a free action. Make this check with advantage.

Expertise

7th-Level Sharp Shot Companion Feature

As you increase in ability you will either continue to learn new skills to aid yourself or hone what skills you do have to a razor sharp point. At 7th level a Sharp Shot Companion may choose to either:

Gain proficiency in two skills.

Pick two of your current skill proficiencies and double your proficiency bonus for any ability check you make that uses either of the chosen proficiencies.

Clever Bowman

7th-Level Sharp Shot Companion Feature

You’ve learnt how to target the most minute weak spots on any creature with pinpoint accuracy. Your attacks now count as magical for the purposes of overcoming resistances and immunities and you now score a critical hit on a 19 or a 20.

Improved Focus Shot

11th-Level Sharp Shot Companion Feature

You have proven their worth several times over and is ready to learn more advanced techniques. You add the following Focused Shots to your list.

Burst Shot. When you take the Attack action on your turn you can use one of your attacks to target every enemy in a 10ft radius sphere anywhere within the normal range of your weapon. Each attack and it’s damage must be rolled individually. You must be able to see every creature you attack.

Spray Shot. When you take the Attack action on your turn you can use one of your attacks to target every enemy in a 30ft cone starting at you. Each attack and its damage must be rolled individually. You must be able to see every creature you attack.

Straight Shot. When you take the Attack action on your turn you can use one of your attacks to target every enemy in a 60ft line starting at you. Each attack and its damage must be rolled individually. You must be able to see every creature you attack.

Alchemical Shot

15th-Level Sharp Shot Companion Feature

You have mastered the creation and use of special alchemical solutions that you can apply to your ranged weapon attacks. Any round where you use a Focused Shot you roll an extra 1d10 damage for ranged weapon attacks. The type of damage you deal can be Fire, Cold, Acid, Poison, Electricity, or Thunder chosen when you declare the Focused Shot.

Previous Versions

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6/4/2024 8:46:17 AM
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