Base Class: Fighter
In the heart of battle, amidst the clangor of steel and the roars of the fallen, the Colossus Brawler stands as a monument to raw, unbridled power. These formidable warriors, wielding gargantuan fists of stone or steel, choose to bear arms not just larger than life but nearly mythic in their proportions. Where others see the impracticality of wielding such massive weapons, they see a challenge to overcome and a path to unmatched dominance on the battlefield.
The Colossus Brawler does not merely fight; they obliterate. Each swing of their enormous weapons quake the air with the force of a tempest, capable of shattering shields, armor, and bones with equal disdain. To stand before a Colossus Brawler is to feel the ground tremble with their every move, to see the very essence of battle embodied in the arc of their swing, and to know the true meaning of awe.
These warriors are more than just fighters; they are a force of nature. Equipped with gloves of immense mass and unbridled durability, the Colossus Brawler defies the limits of human or sub-human strength and skill. Their presence on the field can turn the tide of war, breaking enemy lines as easily as they break spirits. In their hands, these weapons become an extension of their indomitable will, a tool to carve their legends into the annals of history
Shattering Punch
Beginning when you choose this archetype at 3rd level, When you score a critical hit against a creature in melee range, you may choose one type of saving throw, that creature then has to roll the chosen saving throw at disadvantage until the start of your next turn.
Vengeful Retaliation
Starting at 7th level, As a reaction, when you are hit by an attack you may make one attack against the same creature that targeted you.
Brace for Impact
At 10th level, As a reaction, You have resistance to all damage except psychic damage against a single attack. You must declare this before the damage die of the attack is rolled.
Staggering Blows
Starting at 15th level, Successful weapon attacks now move creatures 10 feet away and critical hits knock creatures prone.
Roaring Battle Spirit
At 18th level, As a bonus action, you undergo the effects of the Haste spell, your movement speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. You do not require concentration for this ability, but when the effect is over, you gain two points of exhaustion as your body goes into a state of lethargy.
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