Cleric
Base Class: Cleric

Luck domain clerics rely less upon the blessing of their gods to impart their own will, instead choosing to let their gods guide them blindly trusting their diety as they spread belief in divine faith and intervention. Gods of luck include gods such as bahamut, Tymora, Beshaba, and Dallah Thaun. Gods of luck tend to intervene in mysterious and often indirectly, they tend the be neutral in disposition as well can be fickle with their favor. 

Divine aptitude

When you choose this domain at 1st level, you gain expertise in one [Tooltip Not Found] 

You gain expertise in another cleric skill at 7th and 11th levels.

Channel Divinity: fountain of fortune

As a reaction, when a creature you can see within 30 feet of you lands a weapon attack your divine fortune can bolster or dampen the potency of the attack. You can choose to either bolster the attack making it count as a critical hit regardless of the dice roll or cause a critical hit to count only as a normal hit.

Fickle mistress

After reaching 6th level as a luck cleric you are fully aware that for every stroke of fortune there is misfortune around the corner. As a bonus action you can give yourself advantage on your next roll, however the the roll following the advantage will have disadvantage. 

You can use this feature a number of time equal to your Proficiency modifier. Per long rest.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

By the grace of God

Your fortune is so bounteous you are sometimes able to exceed your normal capabilities. A number of times equal to half of Proficiency rounded down, you can potentially recover a spell slot of 5th or lower. Roll a D6 on a result of a 5 or 6 recover a spell slot of your choice within the given levels. If the roll fails the use of the ability is still expended. 

All expended uses of this ability recharge after a long rest

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