Base Class: Sorcerer
Being born with magic grasping your body having the essence of magic grow with you after an event sparks the catalyst and and being able to twitch the fate in your favour and having said magic flow aroudn you and thought to to enhance your body and impear those to oppose you
Extended spell list
|
1st |
Command,Misty step, Silvery barbs |
|
3rd |
Maximilian’s Earthen Grasp,Fortune's Favor |
|
5th |
Haste,Spirit Shroud, Vampiric Touch |
|
7th |
Fire shield,Private Sanctum,Sickening Radiance |
|
9th |
Destructive Wave,Negative Energy Flood,Steel Wind Strike |
Carving Ones Own Path
You may chose a weapon to become proficient with and Weapons that your are proficient and Intune with can use your charisma to for the bonus to hit in place of strength or dex ( this dose not effect the dmg of the weapon only the bonus to hit ) and an intuned weapon may be your casting focus
You also gain access to overflow techniques
Overflow show wave - when attacking an enemy you may spend 2 sorcery points to fuel your magic essence in to your strike , you roll 1(d4) and do 1d4+ your charisma modifier additional dmg and gain ac equal to your roll until your next turn, at level 6 become (d6) and level 14 become (d10) level 18 (1d12)
Overflow Thrust - you can spend 2 sorcery points when moving to be shunter faster than can be seen forward - you gain additional half your movement can use your movement and dont provoke opportunity attacks and ignore difficult terrain and the path you take is filled with energy for 1 round anyone walking in the path must make a strength save or be pushed back to the space and use 5ft of movement
Overflowing Aura - spending 4 sorcery points an the flow of magic become hazy around you , you have an 10 food aura where any creature other than you must make a concentration check when casting a spell if they fail the spell fizzels , additional any ally's inside the aura has a 1d6 to saving throws (duration ask lost)
String of fate
You can use a use a sorrcery point to remove frighten or charm and grants advantge on save if from the same source, You can attack twice, instead of once when you cast a levelled spell as an action you may use your bonus action to attack this attack can also be the dmg type of the spell you cast if you wish, and you may convert sorcery points to 1 spell slot or 1 spell slot in to sorcery point 1 time per turn if you attack
One's Own Hands
1 min form 1 charge per day , in this form all uses of meta magic are halfed copst and you can add your chrisma modiferer to the dmg rolls of your wepon attacks,
also adds additinal features to tecnique',
Overflow shockwave- 2 dice are rolled instead
Overflow Thrust - allows you to dash as a boonus action and the bonus movment is fly speed
Overflowing Aura - the range is doubled and they allys can chose to reroll the saving throw dice 1 time (the d20 or the d6 not both)
after this form ends lose 1/4 of total meta magic rounded down
can regent form charge by using 5 sorrc points
Karmic injustice
As a Bonus action you can enter an over flux state for 1 min where you can chose
you forgo casting any spell and the weapon you held range is increased by 10 feet and get your charisma bonus is added to the dmg and can not suffer disadvantage from magical means , you also get ac equal to your charisma modifier
or
You can summon a 30 foot area for 1 min which follows you until the duration end you are immune attacks from outside the area and any spell the castor can chose for you to not be effected
You can only use these abilitys once per day each and takr 5 sorrcery points to regain 1 charge of eather