Base Class: Barbarian
Great Warlords are not simply born into positions of Leadership, they are hardened warriors who have trained all of their lives in order to one day lead their men into battle, and inspire their party through an inspiring frenzied battle cry. Warlords aspire to have great counts of men, wealth, and power, and will do everything in their power in order to achieve it.
However, no Warlord is given much to begin with, and every Warlord has an epic overcoming story of adventure. Whether They started as Bastards, Outcasts, Sole Survivors, or simple Farmers, every inch of their conquests are written in blood, both theirs, and those who dared to stand in their way.
Those who follow the path of the Warlord are relentless, battle hardened leaders, who will one day rise to greatness with the help of their party.
Fighting Style
When you choose the Path of the Warlord at Level 3, you gain a Fighting Style of your choice: (Armored, One-handed, Great-Weapon, Two-Weapon.)
Warlord's Stance
Also at level 3, you gain a series of maneuvers that aid both you, and your allies in battle. Whenever you are raging, you may use the following abilities of your choice. At level 3, you learn two of these maneuvers, you learn another at levels 5, 9, 14, and 17.
Unless a maneuver is passive, You may only use one of these abilities per turn. (You cannot use a maneuver as a bonus action, and then use another as a reaction.)
Equalizer
Whenever another creature misses you with a melee attack on its turn, you can use your reaction to make one attack against that creature.
Grounded Stance
On your turn, you can use your action to command your men to stand their ground. When you do so, all allies within 30 feet automatically gain the benefits of taking the Dodge action.
Lead the Pack
On your turn, you can use a Bonus action to inspire your men. When you do so, choose up to 5 creatures within 30 feet of you. Those creatures gains temporary Hit points equal to 1d6+ your Charisma modifier.
Shield Master
When another creature damages you with a melee attack, and have a shield equipped, you may use your reaction reduce the damage by 2d6+Half of your Barbarian level.
Warlord's Endurance
When you enter your Rage, choose one type of damage. You gain resistance to this that of damage until your Rage ends.
Warlord's Strike
When you take the attack action on your turn, you can forgo one of your attacks, and use a bonus action to command one of your allies to attack. When you do so, choose a friendly creature within range of the chosen creature, who can see, and hear you. That creature can immediately use its reaction to make one weapon attack.
Inspiring Rage
At level 6, you can allow one of your allies to experience the powers granted by a Warlord. As a Bonus action, you can expend one of your Rages, and use it on an ally within 10 feet of you, who will then suffer the same effects of a Barbarian's Rage at level 1. Once this ability is used, it cannot be used again until another short, or long Rest.
Aura of Indominance
At level 10, Whenever your party is within 30 feet of you, they have advantage on saves against being Frightened, or charmed.
Vengeant Fury
Your valiant leadership inspires others to continue fighting for you, even after you are gone. At level 14, when you die in combat, all allies within 60 feet of you, who can see and hear you, will automatically regain 50% of their hit points, and gain advantage on all attacks until the end of the battle. After the battle, any material components for resurrection will cost half as much when resurrecting you.
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Posted Jul 14, 2019Remember Bois, this is my first Subclass. If you like, or have criticisms of it, I am always willing to hear you out. I am currently play testing this Homebrew class in my campaign, and have already made several changes to it over the past few weeks. However, I do hope that you find it interesting at the Very least. I may submit other ideas that I have for Subclasses in the future, after I have more a less finished this one.