Base Class: Fighter
The bro is a good subclass for those who want to add a little bit of support to the team without also giving up the raw damage potential of a fighter.
My bro and I
Starting at 3rd level, you can designate an ally as your bro. This character will stay as your bro until you dismiss them as an action or they become unconscious.
Additionally, starting at 3rd level, whenever you and your bro are 5ft of one another, you both gain advantage on your attack rolls.
Bro healing
Starting at the 7th level, you can, as an action, give both you and your bro 2D6+your fighter level in temporary hit points. The temporary hp lasts for as long as you take a short or long rest.
This feature can be used equal to (1/2 of your fighter levels-4) with a minimum of 1. You regain all uses of this feature at the end of a long rest.
Bro fighting style
Starting at level 10, both you and your bro gain a specific fighting style that you choose. You can only benefit from the fighting style if you are no more than 15ft from eachother.
Bro defence
Whenever a creature makes an attack roll against one of you, the other can choose to force the creature to make the roll with disadvantage.
Additionally, if the one that made a reaction is 5ft from the other player and are holding a shield, they instantly raise the AC of the player by 2.
Bro weapon fighting
Whenever you take the attack action against a creature, your bro can choose to expend a reaction to attack the same creature.
Bro resistance
Starting at 15th level, whenever you and your bro are 5ft of eachother, you both gain resistance to piercing, slashing and bludgeoning from nonmagical attacks.
Bromance
Starting at 18th level, you and you bro are so closely connected that even death can't separate you. Whenever one of the players is knocked unconscious, the other can instantly bring them back to 1 hitpoint and giving them temporary immunity to all forms of attack (until the start of their next turn). The players can't be no more than 10ft from eachother. This feature can only be used once per long rest.
Additionally, if a player should be killed, the other one can bring them back with a ritual requiring one hour and a diamond worth atleast 250GP which is consumed. This ritual can be performed no more than a tenday after the characters death.
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Posted Mar 20, 2020Bro
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Posted Aug 11, 2019Nice.