Fighter
Base Class: Fighter

Allez: Your quick thinking under pressure has made you a talented duelist. Starting at 3rd level, you can add your proficiency modifier to Initiative Rolls. 

 

Nimble Fighter: Your unnatural talents in the realm of combat have made you a more vigilant and agile duelist. Starting at 3rd level you gain the following 

 

 

  • Advance: When you move 15ft in the direction of an enemy, as a bonus action you can make an attack that also forces the enemy to make a strength saving throw or be knocked prone (8+ prof + str or dex) or you instead make a shove attack

 

 

 

  • Stand your Ground: As a bonus action you can ready your reaction for when a creature hits you with a melee attack you can add your proficienty bonus to your AC for that attack, potentially causing the atack to miss you. Additionally, you have advantage on any attacks of opportunity you take. 

 

 

 

  • Retreat: After you sucessfullly make a melee attack, you can use your reaction to move up to half your speed in any direction. Attacks of opportunity have disadvantage when this ability is used. 

 

 

Fancy Footwork: By the 7th level, you become even more quick and cunning on the battlefield. You gain an additional 10ft of movement. Additionally, creatures attempting to grapple you have disadvantage. 

 

Timed Leap: At the 15th level, if you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on that saving throw. (evasion)

 

Flourish: At 18th level, when you are reduced to 0 hitpoints you can make one melee attack on a target within your reach before going unconscious. 

Allez

Allez: Your quick thinking under pressure has made you a talented duelist. Starting at 3rd level, you can add your proficiency modifier to Initiative Rolls. 

Nimble Fighter

Nimble Fighter: Your unnatural talents in the realm of combat have made you a more vigilant and agile duelist. Starting at 3rd level you gain the following

 

  • Advance: When you move 15ft in the direction of an enemy, as a bonus action you can make an attack that also forces the enemy to make a strength saving throw or be knocked prone (8+ prof + str or dex) or you instead make a shove attack

 

  • Stand your Ground: As a bonus action you can ready your reaction for when a creature hits you with a melee attack you can add your proficienty bonus to your AC for that attack, potentially causing the atack to miss you. Additionally, you have advantage on any attacks of opportunity you take.

 

  • Retreat: After you sucessfullly make a melee attack, you can use your reaction to move up to half your speed in any direction. Attacks of opportunity have disadvantage when this ability is used. 

 

 

Fancy Footwork

By the 7th level, you become even more quick and cunning on the battlefield. You gain an additional 10ft of movement. Additionally, creatures attempting to grapple you have disadvantage.

Timed Leap

Timed Leap: At the 15th level, if you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on that saving throw. (Evasion)

Flourish

Flourish: At 18th level, when you are reduced to 0 hitpoints you can make one melee attack on a target within your reach before going unconscious. 

Strike of Revenge

 At the 10th level you are able to focus your energy into a single target. Once per turn you can give yourself advantage on a single target until the start of your next turn or until you successfully make an attack. This also grants you one additional d8 of damage. You can use this a number of times equal to your proficiency bonus. You can regain all use’s on a short or long rest.

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