Base Class: Bard
Specialized in bringing the best potential out of their allies, bards of the College of Symbiosis wields motes of potential to amplify their allies abilities. Specifically, these motes strengthen the attacks of allies by sapping the strength of foes and adding that strength to their favour.
These motes can take many shapes and forms: be it in the form of poetry, wisps of life energy or even in the shape of budding plants that form symbiotic bonds with adventurers. Regardless of form, the bards from the college of symbiosis use the resulting weaving of energy to bolster their party in various ways.
Mote of Symbiosis
3rd-level College of Symbiosis feature
Starting from level 3, you gain a mote of symbiosis. This mote can contain the essence of life related to effects written below, up to a maximum of your twice your bard level + your charisma modifier. These essences of life are lost at the end of a short rest. As a bonus action, you may return a mote to your person, or move a mote up to 30 yards unto a free space or willing target. You may perform the following actions with the motes by using the appropriate spell slots:
Leech Essence (Cantrip). Enchant the attacks of the mote wearer to also leech the essence of their target. Any attack or single target damaging spell the wearer makes also deals necrotic damage equal to your bardic inspiration die. Damage done this way is stored as essence of life within the mote. Lasts for 1 minute or until the mote is used for a different action.
Amplify Essence (Cantrip, Bonus Action). Expend a bardic inspiration die and a chosen amount of stored essence of life to increase an attack role, saving throw or ability check of the wearer equal to the expended essence of life. This cannot exceed to maximum value of your bardic inspiration die and cannot stack with another instance of bardic inspiration.
Imbue Essence (1st level+). Imbue the wearer of the mote by expending a chosen amount of its stored essence of life. The wearer restores HP equal to the stored essence spent, up to a maximum of 12 hp. This limit increases by 8 for each spell slot used above level 1. You may also use this feature to transfer your own HP to empower any mote on your person with this feature.
Advanced Symbiosis
6th-level College of Symbiosis feature
You gain a second mote of symbiosis. Additionally, you become fluent at shifting essence from and into the mote, including your own. This allows you to cast the following abilities:
Essence Swap (2nd level, bonus action). You instantly switch positions with one of your motes. If your motes is on a creature, you appear in a space adjacent to it.
Essence Bomb (2nd level+). Create a 15 feet cube around a mote of symbiosis by spending 2X essence of life. Any creature of your choosing within this cube needs to make a constitution saving throw against your bard spell saving DC, taking X d6 necrotic damage on a failed safe, or half as much on a successful safe. Damage done this way may be distributed as HP to any target within this zone. X may not exceed twice the spell level used.
Symbiotic Adept
14th-level College of Symbiosis feature
You gain a third mote of symbiosis. Furthermore, you become truly intertwined with your motes of symbiosis. Imbue Essence no longer requires spell slots when targeting yourself. Finally, your motes gain 30 feet of movement on your turn, without you spending a bonus action on them.
Previous Versions
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