Sorcerer
Base Class: Sorcerer

An Angelic Soul often lies dormant for years in common people. Most often it is awoken when they are in danger or perhaps are trying to help but don't have the power. When there power awakens there body glows with angelic power as there angelic soul awakens. Your alignment as a Angelic Soul must be some kind of good as the divine powers flowing through you urge your heart towards gentleness and kindness. 

Angelic Movement

At 1st level your ties to the angelic gives you increased dexterity in battle. You gain Cunning Action. As a bonus action you can dodge, disengage, dash, or hide. Additionally while your wearing no armor your movement speed increases by 10 feet. 

Angelic Soul

Your Angelic Soul increases in potency. You gain two options at this level. You can chose one or the other but do not gain both.

Angelic Evasiveness: You gain another 10 feet of movement speed and gain evasion. 

Radiant Soul: Your can decide to have your spells deal an extra amount of Radiant damage equal to your level in this class. (Note you can only use this on one spell. If a spell does multiple beams of damage. Such as Magic missile or Scorching Ray. Only one beam does this extra damage. You can use this feature a number of times equal to your proficiency Modifier per long res. You must also use 2 sorcery points to activate this ability. 

Angelic Protection

You and your allies gain the protection of your Angelic Soul. You and those creatures within 10 feet of you gain immunity to the frightened, charmed, and poisoned conditions. Additionally you get to add your Charisma Modifier to your ac and Initiative bonus. 

Angelic Perfection

You stop aging Physically as your Angelic soul renders you immune to any effect that would age you magic or natural. You are destined to be an immortal guardian. You gain the ability to unleash your Angelic Soul on one creature. As an action spend 6 sorcery points. For a duration of one minute (Or 10 rounds.) Spiritual Guardians as cast from the spell Spiritual Guardians surrounds you and a number of Allies equal to your Charisma Modifier. (Min 1.) Additionally the spiritual guardians deal an extra amount of damage equal to your charisma Mod. (Min 1) (Note the Spell Spiritual Guardians is cast at its lowest level.)

You gain Immunity to Poison damage and Radiant Damage. 

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