Base Class: Barbarian
There are those who fight for justice, or for the down-trodden. And then there are those who just want to burn it all to the ground. Barbarians who follow this path have an innate closeness with fire, and its cleansing power. When you choose this path at 3rd level, you gain fire resistance when you are raging.
Burn it All
Starting at 3 level, When you rage, you imbue your melee weapons with flame and they deal an extra 1D6 fire damage on every attack. Any combustible object bursts into flames. The damage increases to 2D6 at 6th level, 3D6 at 10th level, and 4D6 at 14th level.
This is Fine
Starting at 6th level, when you rage, you let forth a burst of flame. Every creature in a 10ft radius must make a dexterity saving throw (DC 8 + your constitution modifier + your proficiency). On a failure, they take 2D8 fire damage. On a success, they take half as much. The damage increases as you level up in this subclass, to 3D8 at 10th level and 4D8 at 14th level.
Friendly Fire
At 10 Level, when you rage, you can grant fire resistance to up to 6 creatures that you can see within 30ft of yourself. You can use this ability again after a short rest.
One with the Flame
Starting at 14th Level, you gain fire immunity while raging. When you rage, you can cast the Fireball spell centered on yourself without using a spell slot or material components once per day. This ability resets after a long rest.
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