Base Class: Fighter
This subclass comes with a variety of abilities to help with healing your allies in combat while still having a combat focus. This subclass gives the abilities to heal your allies using a healing kit, the abilities to split your second wind, the ability to fight while healing, and a variety of buffs. It has a focus on teamwork and healing your allies to benefit yourself.
Efficient Healing
You can now use a healing kit as a bonus action. If used as a full action, then it will heal for 1d6+medicine skill modifier.
Healing Specialist
You can use a healing kit on an ally at any HP count, and you gain 10 additional charges to them.
Tactical Healing
When within 5 feet of 1 other ally, and you use second wind you can split the healing between each other, they will get the decimals.
Defensive Healing
When you are using a healers kit as an action, you can attack enemies during the same turn. The attack cannot be done with a two-handed weapon.
Reassurance
When you use a healer's kit on an ally, they gain advantage on attack rolls and an additional 10 feet of movement on their next turn.
Expert Medic
Tactical Healing now effects all allies in a 30-foot circle around you. Once per long rest when you heal an ally, you gain additional action surge. When you heal an ally you gain 1d6+half the amount they healed. When you heal an ally gain advantage on all rolls related to healing them until the end of your turn.
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