Base Class: Sorcerer
You draw magic from the force that keeps all beings on this land, gravity. You may be able to trace your history back through the Greek God, Apocalypse, twin brother to the God of Gods, Zeus and the bringer of the ways of Kronus.
Legends tell of a God who was a first generation Titan named Kronus. Kronus would grow older with desires of nothing more than God of the Universe. At first chance, he wounded his father to claim the throne. This created a feeling even stronger than his greed and that was paranoia. Knowing what he did to his own father for the throne, why wouldn't his own children come for him to claim what belonged to him? With this obsession, he would do whatever it took to make sure it would never come to fruition. Every birth of a new child by his wife, Rhea, he would immediately consume the newborn. One by one, he devoured four of his children. During the 5th pregnancy, Rhea's heart could not bare another child taken from her. She gave birth to twins, Zeus and Apocalypse. Rhea hid Zeus from Kronus and wrapped with rough linen a pile of rocks in one and Apocalypse in another to feed to her husband. Kronus always knew Rhea and her child would one day betray him so the God of Gods devised a plan. He was aware of Rhea's trick and pretended to consume Apocalypse along with the pile of rocks. After Rhea's departure, Kronus took Apocalypse into space where he would hope for him to grow and become a God/Titan of that planet in order to carry out his legacy.
As Kronus sent Apocalypse to space, a casual messenger from another planet was en route towards Earth and spotted a squalling baby (Apocalypse); he brought the baby back to the other planet. The messenger would then shelter and take care of the baby until the child was in his teenage years, where the messenger then noticed that this child had looked identical to the God from the other planet, Zeus. He then realized that they were identical twins and was able to confirm this when he recognized that both Apocalypse and Zeus had identical birthmarks in the shape of the letter “K”, resembling their Father’s name (Kronus). The messenger wasn’t too sure of why Apocalypse was let go, yet the messenger would soon tell Apocalypse the true story of what he knew. As a result, Apocalypse fled from the other world.
From then on, Apocalypse watches over Earth, regulating it's gravity and bringing his children onto the planet without Zeus' knowing. Keeping a close eye on his children's abilities and will one day take back the throne that belonged to his father, as the only child Kronus believed in. It is said when that day comes, it will mark the Apocalypse.
The heritage to Apocalypse sparks your control over gravity, a power even the Gods can't ignore.
Apocalypse's Veil
Starting at 1st level, your skin produces high amounts of resistance to gravity. Your AC is increased by half your Charisma modifier, rounded up as long as you're not wearing Medium or Heavy armor.
Unworthy Presence
At 1st level, you gain the ability to push enemies back who you don't deem worthy. Whenever you expend a spell slot, you can choose a creature within 10 feet. The target must make a Strength saving throw against your sorcerer spell save DC. On a failed save, the target is pushed away from you up to 5 feet for each level of the spell that was cast.
(Eg: Casting Polymorph as a 4th level spell will push the target up to 20 feet away from you)
This feature may only be used once per long rest.
Gravity Maelstrom
At 6th Level, You have learned to shape gravity in a variety of methods. Once per long rest, you focus on twisting gravity pressure in a particular method. You may only use that Gravity Maelstrom choice or exchange the choice until the end of a long rest. Choose from the following Gravity Maelstrom spells:
Spatial Cleaver:
You may spend 2 sorcery points to project gravity in a cleaving manner that can crush matter. Make a single spell attack and apply that result to all those affected in the range. On a hit, deal 3d6 force damage in a 15 foot line from yourself to all creatures affected. This line may either be a straight line going 15 feet forward from yourself or a 15 foot line horizontal in front of yourself. This damage increases to 6d6 at 14th class level.
Dimensional Skewer:
You may spend 2 sorcery points to drop spikes made of pure pressure on a creature you can see within 15 feet of yourself. Creatures affected by this must make a Strength saving throw. A creature takes 2d8 force damage and become incapacitated on a failed saving throw and take half damage from a successful saving throw and only become prone instead of incapacitated. This damage increases to 4d8 at 14th class level.
Gravity Impact:
You may spend 2 sorcery points to create compressed pressure from your hand. Make a melee spell attack against the target. On hit, the target takes 3d6 force damage and push the target back 15 feet backwards. If the target hits hard terrain, the target takes an additional 2d6 force damage. The target must move at least 10 feet to take the additional force damage. This damage increases to 6d6 force damage at 14th class level.
Scattered Forces:
You may spend 2-3 sorcery points to create small, condensed gravity shells. You create 2 gravity shell for each sorcery point spent. Make a ranged spell attack against targets within 60 feet. You must roll for each separate target. On hit, gravity shells hit a creature of your choice that you can see within range. Each shell deals 1d6 force damage to it's target. This damage increases to 2d6 force damage per shell at 14th class level.
Kneel Before The Rightful King
At 14th level, your will for power is recognized by even those who know nothing of your heritage. As a bonus action, choose any number of creatures within 30 feet that you can see. Each of those creatures must make a Strength saving throw against your spell save DC or must fall to their knees and head lowered (This counts as being prone) by the sheer force of gravity. Each creature who failed must remain prone for their next turn or 1 minute if outside of combat.
This feature can not be used if you are incapacitated and can only be used once per long rest.
Ascend to the Throne
At 18th level, the gravitational force that surrounds you expel from your body at extreme forces: you can't be knocked prone or be forced to move by non-frightened or non-charmed effects, you gain resistance to bludgeoning, piercing, and slashing damage, and you gain a magical flight speed equal to your movement speed.
Previous Versions
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