Base Class: Barbarian
The Path of The Doom Slayer allows a Barbarian to seek out the rot of demons and fiends, and to remove them from the face of existance with a godly precision a rare few get to witness. The petty squabbles of mortals rarely speak of these Barbarians, instead they will hunt creatures of the night until even the mention of their names has been killed. These Barbarians never rest, never falter and never show remorse.
TENETS OF THE DOOM SLAYER
The tenets of the Path of The Doom Slayer exist only to list what is forbidden to this Path, and it is a short list
DO NOT FALTER. You are judge, jury and executioner and you will carry out your will on any that cross your path, for as soon as they do their life is forfeit.
GIVE NO QUARTER. You expect your enemies to strike you down as soon as they are given the chance, it is only right you return the favour.
NEVER MEDDLE. It is not your place to fight for crowns or countries, nor to take up arms against common folk, unless provoked you must keep you focus on the hunt for evil.
ARMORED DESTROYER
Starting at 3rd level, you gain Expertise in heavy armor and Proficiency in firearms and you can enter into your rage while you are wearing heavy armor.
Additionally starting at 3rd level you gain Expertise in all weapons(Martial & Simple), Also anytime you score a critical hit on a creature while you are raging, they are stunned until the start of your next turn.
Forged in Hell
Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Also at 6th level, your rage and power flow out in powerful waves of an Aura of Doom, whenever you deal damage, all enemies within 10 feet of you gain disadvantage on their next attack roll, saving throw or ability check.
A creature can only be effected by this feature once per round.
Rip And Tear Until It Is Done....
Starting at 10th level, if you are within five feet of a stunned or paralyzed creature, you can use an action to brutalize them, dealing three times your barbarian level in bludgeoning damage to the creature. This damage cannot be reduced in any way.
Also at 10th level, you have become accustom to the fiery might of your enemies, you have advantage on any rolls a fiend or celestial forces you to make.
Primordial Rage
Beginning at 14th level, whenever you enter into your rage you gain all of the following benefits until your rage ends.
•You treat any roll on a damage dice of 3 or less as a 4.
•You gain resistance to all damage types
•Your speed is increased by 20 feet and your jump distance is tripled.
• Your unarmed attack count as magical weapons and deal an extra 1d10 bludgeoning damage. You can also make 3 attacks when you take the attack action if all three are unarmed.
• You have advantage on attack rolls, and you can chose one weapon or your unarmed strike, that weapon now deals 2d12 damage of its type and counts as magical.
• Your movement speed is increased by 15 feet.
• You have resistance to all magic types.
• You can not be charmed or frightened
• Killing a creature heals you hitpoints equal to twice your Barbarian level
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