Fighter
Base Class: Fighter

Scar-Veterans are champions among the Lizardmen, and those who have earned the right to ride a war-dinosaur into battle are amongst the most ferocious of all their ilk. These monsters are true apex predators of the jungles – over thirty feet of raw savagery honed for slaughter, once fully grown. Such is the combined power of the Scar-veteran and war-beast that they are capable of collapsing an entire enemy flank by themselves.

War-Dinosaur

At 3rd level, as an action, you can summon the war-dinosaur that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.

The drake is friendly to you and your companions, and it obeys your commands. You can determine the cosmetic characteristics of the war-dinosaur, such as its colour, its scale texture, or any additional markings or features; your choice has no effect on its game statistics.

In combat, the war-dinosaur shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the war-dinosaur can take any action of its choice, not just Dodge.

Small Beast (Dinosaur), Unaligned
Armor Class 13 (natural armor)
Hit Points 5 + (5 times your level)
Speed 50 ft.
STR
7 (-2)
DEX
17 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
 
Proficiency Bonus +2

Pack Tactics. The war-dinosaur has advantage on an attack roll against a creature if at least one of the war-dinosaur's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the war-dinosaur moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the war-dinosaur can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

 

 

War-Dinosaur Fury

Starting at 10th level, you will no longer need to use a bonus action when you command your war-dinosaur companion to take the Attack action, your war-dinosaur will now attack the closest enemy unless you specify an enemy with a bonus action.

Ferocious Charger

Starting at 18th level, you can run down your foes, whether you're mounted or not. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this feature only once on each of your turns.

Bond of Fang and Scale

At 7th level the bond you share with your war-dinosaur intensifies, protecting you and stoking the war-dinosaur’s fury.

In addition, while your war-dinosaur is summoned, you and the war-dinosaur gain the following benefits:

War-Dinosaur Mount. The war-dinosaur grows to Medium size. Reflecting your special bond, you can use the war dinosaur as a mount if your size is Medium or smaller. 

Medium Beast (Dinosaur), Unaligned
Armor Class 15 (natural armor)
Hit Points 5 + (5 times your level)
Speed 65 ft.
STR
15 (+2)
DEX
19 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +6
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages --
Challenge 1 (200 XP)
 
Proficiency Bonus +2

Pack Tactics. The war-dinosaur has advantage on an attack roll against a creature if at least one of the war-dinosaur's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the war-dinosaur moves at least 30 feet straight toward a creature and hits it with a claw attack on the same turn, the target must succeed a DC 12 Strength saving throw or be knocked prone. If the target is prone, the war-dinosaur can make one bite attack against it as a bonus action.

Actions

Multiattack. The war-dinosaur makes one Bite attack and one Claw attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

 

 

Perfect Bond

At 15th level, your bond to your war-dinosaur reaches the pinnacle of its power. While your war-dinosaur is summoned, you and the drake gain the following benefits:

Large War-dinosaur. The war-dinosaur grows to Large size. 

Reflexive Resistance. When either you or the war-dinosaur takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the war-dinosaur resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

Large Beast, Unaligned
Armor Class 18 natural armor
Hit Points 5 + (5 times your level)
Speed 60 ft., swim 45 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages --
Challenge 2 (450 XP)
 
Proficiency Bonus +2

Keen Senses. The war-dinosaur has advantage on Wisdom (Perception) checks that rely on hearing, sight, and smell.

Pack Tactics. The war-dinosaur has advantage on an attack roll against a creature if at least one of the war-dinosaur's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the war-dinosaur moves at least 30 feet straight toward a creature and hits it with a claw attack on the same turn, the target must succeed a DC 12 Strength saving throw or be knocked prone. If the target is prone, the war-dinosaur  can make one bite attack against it as a bonus action.

Actions

Multiattack. The war-dinosaur makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13).

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2024 3:25:11 PM
2
0
1
Coming Soon
6/7/2024 3:31:12 PM
0
0
1.2
Coming Soon
6/10/2024 3:16:14 PM
3
0
1.3
Coming Soon
6/11/2024 11:39:03 AM
3
1
1.4
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes