Base Class: Bard
The College of Dance teaches that the body can be the most powerful instrument of all. Expanding on the study of the somatic components of spellcasting, Dancers have discovered that certain rhythmic movements can create localized magical effects, allowing them to empower themselves and their allies. Their focus on bodily control also makes them formidable combatants, dancing with friend and foe alike as they whirl across the battlefield.
Dancer's Grace
3rd-level College of Dance feature
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
Additionally, you gain proficiency in either Acrobatics or Performance. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency.
Acrobatics
You have expertise in Acrobatics.
Performance
You have expertise in Performance.
Inspiring Dance
3rd-level College of Dance feature
As a bonus action, you can expend a use of your Bardic Inspiration to begin one Dance that you know. Your Dance produces an aura centered on you. The size of the aura grows as you level as shown in the table below (increasing when your Bardic Inspiration Die increases).
Allies within the aura gain a benefit based on the Dance you have chosen, and this effect lasts until the end of your next turn. On subsequent turns, you can spend half your movement to sustain the Dance and its effects until the end of your next turn. A Dance can last for 1 minute, although it ends early if you do not sustain it, if your movement speed is reduced to 0, or if you begin another Dance. You can end a Dance at any time as a free action.
Additionally, while dancing you can use Charisma in place of Strength for the attack and damage rolls of your unarmed strikes, and you can roll a d6 in place of the normal damage of your unarmed strike. This damage die increases as you level as shown in the table below (increasing when your Song of Rest Die increases).
Dance Abilities by Level
BARD LEVEL |
DANCES KNOWN |
DANCE RADIUS |
UNARMED STRIKE |
---|---|---|---|
3rd |
2 |
10ft |
1d6 |
4th |
2 |
10ft |
1d6 |
5th |
2 |
15ft |
1d6 |
6th |
3 |
15ft |
1d6 |
7th |
3 |
15ft |
1d6 |
8th |
3 |
15ft |
1d6 |
9th |
3 |
15ft |
1d8 |
10th |
3 |
20ft |
1d8 |
11th |
3 |
20ft |
1d8 |
12th |
3 |
20ft |
1d8 |
13th |
3 |
20ft |
1d10 |
14th |
4 |
20ft |
1d10 |
15th |
4 |
25ft |
1d10 |
16th |
4 |
25ft |
1d10 |
17th |
4 |
25ft |
1d12 |
18th |
4 |
25ft |
1d12 |
19th |
4 |
25ft |
1d12 |
20th |
4 |
25ft |
1d12 |
Dancer's Repertoire
3rd-level College of Dance feature
At 3rd level, you gain two Dances of your choice. When you gain a level, you can choose one of the Dances you know and replace it with another Dance from the options below. You learn additional Dances at 6th and 14th level.
Bolstering Bolero
Once per turn when you or an ally within this aura deals damage, they can increase the damage dealt to one target of the attack. The extra damage dealt is equal to your Charisma modifier, and is the same type as the triggering attack.
Concealing Cancan
While in this aura, you and your allies have partial cover against attacks originating outside of the aura. Additionally, creatures within the aura that can see you have disadvantage on Perception checks to locate hidden creatures.
Mental Mambo
When you begin this dance, choose Intelligence, Wisdom, or Charisma. While in the aura, you and your allies gain +1d4 to ability checks and saving throws using the chosen attribute.
Physical Flamenco
When you begin this dance, choose Strength, Dexterity, or Constitution. While in the aura, you and your allies gain +1d4 to ability checks and saving throws using the chosen attribute.
Pioneering Polka
Whenever an allied creature (including you) starts its turn in the aura, it gains a swim speed and a climb speed equal to its walking speed until the end of its turn.
Soothing Samba
Whenever an allied creature (including you) ends its turn in the aura, it gains temporary hit points equal to your Charisma modifier.
Vigilant Vogue
Creatures in the aura can perceive dim light within the aura as bright light, and darkness (magical or nonmagical) within the aura as dim light.
Weightless Waltz
While in this aura, your allies can use their movement to move in any direction within the aura, including vertically into the air. Upon leaving the aura or ending their turn unsupported by a surface that can hold their weight, the ally immediately descends towards the ground for a distance up to 30 feet taking no falling damage unless they fail to reach a supporting surface, at which point they begin falling.
Extra Attack
6th-level College of Dance feature
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Additionally, while you have a Dance active your unarmed strikes count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage.
Tour de Force
14th-level College of Dance feature
When you expend a use of Bardic Inspiration to begin a Dance, you can apply the effects of two Dances you know for the duration, the radius of the effect extends to 30 feet, and you only need to spend 5 feet of movement per turn to sustain it. Once you have used this feature, you cannot use it again until you've had a long rest.
Previous Versions
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