Barbarian
Base Class: Barbarian

Known as the "Dragon Knight",  they're an elite class of knight; the best of the best, trained specifically to fight the dragon threat, requiring mastery of the lance and the jump. Those who qualify are granted the Drachen armor, a symbol of the might of a dragon. Harnessing the power of dragons to defeat dragons, fighting fire with fire.

Jump

While raging you are able to jump a distance equal to your movement speed. You may then make a dive attack as part of your attack action against a creature in range. This dive attack does an additional 2d6 weapon damage scaling with your level. Dealing 4d6 at level 7, 6d6 at level 13 and 8d6 at level 18.

Aspect of the Dragon

At 3rd level, when you adopt the path of the dragon, you choose a dragon spirit and gain its feature. You are put through a ritual tying your essence with the spirit of a dragon.  At your option, you also gain minor physical attributes that are reminiscent of your spirit. For example, your teeth sharpen, you gain scales of similar colour to your dragon soul, and can embue your weapon with the power of the dragon.

Black Dragon

While raging, you have resistance to acid damage. Additionally your weapon attacks deal 1d4 acid damage.

Blue Dragon

While raging, you have resistance to lightning damage. Additionally your weapon attacks deal 1d4 lightning damage.

Green Dragon

While raging, you have resistance to poison damage. Additionally your weapon attacks deal 1d4 poison damage.

Red Dragon

While raging, you have resistance to fire damage. Additionally your weapon attacks deal 1d4 fire damage.

White Dragon

While raging, you have resistance to cold damage. Additionally your weapon attacks deal 1d4 cold damage.

Exalted Dragon

At 6th level, you gain a magical benefit based on the aspect of dragon you have chose. You can choose a different dragon soul.

 

Black Dragon

Gain immunity to acid damage. Additionally when you take the attack action you can replace one of your attacks with a breath attack. Each hostile creature in a 30ft cone must make a CON save (DC 18) or take 5d8 acid damage or half as much on a success. You can use this proficiency bonus times per day refreshing at dawn.

Blue Dragon

Gain immunity to lightning damage. Additionally when you take the attack action you can replace one of your attacks with a breath attack. Each hostile creature in a 60ft line must make a DEX save (DC 18) or take 3d8 lightning damage and cannot take reactions until the end of its next turn or half as much on a success with no secondary effects. You can use this proficiency bonus times per day refreshing at dawn.

Green Dragon

Gain immunity to poison damage. Additionally when you take the attack action you can replace one of your attacks with a breath attack. Each hostile creature in a 30ft cone must make a CON save (DC 18) or take 3d8 poison damage and become poisoned or half as much on a success. The poisoned target takes 1d8 poison damage at the beginning of each of its turns. It may attempt the save again at the end of its turn. You can use this attack proficiency bonus times per day refreshing at dawn.

Red Dragon

Gain immunity to fire damage. Additionally when you take the attack action you can replace one of your attacks with a breath attack. Each hostile creature in a 30ft cone must make a DEX save (DC 18) or take 5d8 fire damage or half as much on a success. You can use this proficiency bonus times per day refreshing at dawn.

White Dragon

Gain immunity to cold damage. Additionally when you take the attack action you can replace one of your attacks with a breath attack. Each hostile creature in a 30ft cone must make a CON save (DC 18) or take 3d8 cold damage and have their movement speed reduced by half until the end of its next turn or half as much on a success and not have their movement speed reduced. You can use this proficiency bonus times per day refreshing at dawn.

Frightful Presence

You become one with the spirit of a dragon able to channel their presence. When you rage each creature of your choice that is within 120 feet of you and aware of you must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.

Draconic Ascension

You have become so attuned to the dragon you are able to manifest yourself into it. Once per day you can transform yourself into an adult dragon of the following choices and gain benefits dependent on your choice. You can use your dive attack at the end of your flying movement from the transformation in addition to the jump.

Black Dragon

As an action transform yourself into an Adult Black Dragon. Assume its stat block while retaining your class features. If your ability score is higher you may use yours in place of the new form. Absorb any damage taken of the dragons element. You can convert back to your human form as a bonus action on your turn. If you fall to 0 hit points you transform back and take any damage carried over.

Blue Dragon

As an action transform yourself into an Adult Blue Dragon. Assume its stat block while retaining your class features. If your ability score is higher you may use yours in place of the new form. Absorb any damage taken of the dragons element. You can convert back to your human form as a bonus action on your turn. If you fall to 0 hit points you transform back and take any damage carried over.

Green Dragon

As an action transform yourself into an Adult Green Dragon. Assume its stat block while retaining your class features. If your ability score is higher you may use yours in place of the new form. Absorb any damage taken of the dragons element. You can convert back to your human form as a bonus action on your turn. If you fall to 0 hit points you transform back and take any damage carried over.

Red Dragon

As an action transform yourself into an Adult Red Dragon. Assume its stat block while retaining your class features. If your ability score is higher you may use yours in place of the new form. Absorb any damage taken of the dragons element. You can convert back to your human form as a bonus action on your turn. If you fall to 0 hit points you transform back and take any damage carried over.

White Dragon

As an action transform yourself into an Adult White Dragon. Assume its stat block while retaining your class features. If your ability score is higher you may use yours in place of the new form. Absorb any damage taken of the dragons element. You can convert back to your human form as a bonus action on your turn. If you fall to 0 hit points you transform back and take any damage carried over.

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