Warlock
Base Class: Warlock

You have made a pact with a cursed patron such as a powerful witch, a fallen death knight, a banished archdruid, or a rebellious demigod locked away by their own creator. Whatever the patron, they were long since driven out by their society for reasons that may be justified or corrupt, depending on who your patron is and what led them to their fate. The patron has adapted to their fate, however, and may be warped by dreams of vengeance and poison, or they may seek redemption by setting things right. Your patron will imbue you with the power to turn its curse against your foes, and break curses on yourself, as well as infiltrate the ranks of society. Often, a cursed patron wishes to return to the power, standing, or society they once enjoyed, but their intentions can vary greatly depending on their nature.

Expanded Spell List

1st-level Cursed feature

The Cursed lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Cursed Expanded Spells
Spell Level Spells

1st

bane, disguise self

2nd

blindness/deafness, lesser restoration

3rd

bestow curse, slow

4th

confusion, freedom of movement

5th

contagion, greater restoration

Curse Weaver

1st-level Cursed feature

When you cast a spell that targets other creatures, or when you use your bonus action to touch a creature, you can curse one of the targets with one of the following effects:

  • Curse of Anguish. The target must succeed on a Wisdom saving throw, or take psychic damage equal to 1d10 + your Warlock level, and be unable to regain hit points.
  • Curse of Lethargy. The target must succeed on a Strength saving throw, or its speed is halved and it cannot take reactions.
  • Curse of Malady. The target must succeed on a Constitution saving throw, or become poisoned.

Each curse lasts for 1 minute, or until the target uses its action to end the curse. You can use this feature a number of times equal to your Charisma modifier, and regain expended uses after finishing a long rest.

Ward of Retribution

1st-level Cursed feature

You can use your bonus action to prepare a retributive curse against your foes. The first creature to hit you with a melee attack before the end of your next turn must succeed on a Strength saving throw or take force damage equal to your Charisma modifier and get knocked 10 feet directly away from you. Once a creature fails this save, they cannot trigger the ward again for 24 hours.

Maledict

6th-level Cursed feature

When a creature affected by your Curse Weaver feature takes damage from another effect, you can use your reaction to cause them to become vulnerable to all of that damage, and then the maledict ends. One you use this feature, you cannot use it again until you finish a long rest.

Curse Breaker

10th-level Cursed feature

You can use your action to guard yourself and allies from curses. Friendly creatures within 60 feet of you gain advantage on saves against being charmed, frightened, or poisoned for 10 minutes, and gain resistance to poison, psychic, and necrotic damage for the same duration. Once you use this feature, you cannot use it again until you finish a long rest. While you have no uses available, you can expend a spell slot to use this feature again.

Curse Bringer

14th-level Cursed feature

When you use your Curse Weaver feature to curse a creature, you can enhance the curse, granting you advantage on attack rolls against them, and granting them disadvantage on all saving throws against spells you cast while the curse is in effect. Once you use this feature, you cannot use it against until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes