Base Class: Warlock
Pact of the Trickster
Warlocks who make a Pact of the Trickster form a bond with a cunning and deceptive entity. This could be a trickster deity, an enigmatic fey, or a mischievous devil. Trickster Warlocks gain abilities that allow them to deceive, confuse, and manipulate, turning illusion into reality and misdirection into a powerful weapon. They are adept at creating convincing illusions, slipping through tight spots, and confounding their foes with clever magic.
Bonus Spell List
The Pact of the Trickster lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Trickster Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | color spray, silent image |
| 2nd | blur, mirror image |
| 3rd | major image, nondetection |
| 4th | greater invisibility, confusion |
| 5th | mislead, seeming |
Tricks of the Trade
Starting at first level you gain proficiency in the deception and sleight of hand skills. If you already have proficiency in these skills, you can choose proficiency in persuasion, stealth, or performance instead. Also at first level you learn the cantrips minor illusion and thaumaturgy which counts as a warlock cantrip for you but they don’t count against your number of cantrips known.
Deceptive Casting
At 1st level, When you cast a spell that creates an illusion or manipulates perception such as silent Image or minor Illusion, you can do so without somatic or verbal components. This feature can be used a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended uses when you finish a long rest.
Trickster's Reach
At 6th level, You can cast spells as if you were standing in another location within 30 feet that you can see. When you cast a spell with a range of self, touch, or that has a specific point of origin, you can use this feature to have the spell originate from a space you can see within 30 feet of you. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Trickster's Escape
starting at 10th level, As a bonus action you can cast misty step without expending a spell slot a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Additionally, you have advantage on saving throws against being restrained or grappled.
Master of Illusions
Starting at 14th level, You’ve reached the peak of your Trickery and can now effect creatures within 60ft of you with an amplified illusion of greater intensity. When you cast an illusion spell of 1st level or higher, you can choose up to three creatures that perceive the illusion. Each creature must succeed on an Intelligence saving throw against your spell save DC or take psychic damage equal to your warlock level at the start of each of its turns while it perceives the illusion. This effect lasts for up to 1 minute or until the illusion ends. You can use this feature once, and regain the ability on a long rest.
At the end of each of its turns, an affected creature can make an Intelligence saving throw against your spell save DC to end the effect early.
Previous Versions
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6/12/2024 5:43:08 AM
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6/12/2024 5:56:35 AM
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6/12/2024 6:02:02 AM
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