Rogue
Base Class: Rogue

Black Flame Zealots are twisted fanatics that worship the corrupted visage of Malina Dawnflower, the Fallen Flame. Risen from the grave, her flames turned black with rage, and her followers hate all living things as does she, and they seek to engulf the world in her corrupted flames of purity.

Servant of the Black Flame

Starting at 3rd level, Kossuth's confidence in you means you can cast the Elemental Weapon spell at its lowest level without using a spell slot onto a weapon you are holding (even if that weapon is magical) and must choose the fire option. If you let go of the weapon, the effect end at the end of your next turn. At level 9 the effect become +2 to hit and 2d4 fire damage and no longer requires concentration. At level 17 the effect becomes +3 to hit and 3d4 fire damage. The flames manifest as flickering tendril of the darkest blackness.

Spellcasting

You gain the ability to cast spells.

Cantrips. You learn three cantrips: Sacred Flame and two other cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.

Spell Slots. The Black Flame Zealot Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You start with two 1st level spell slots at Rogue level 3, and gain more as you gain more Rogue levels.

Spells Known. You know three 1st-level cleric spells of your choice, two of which you must choose from the evocation and necromancy spells on the cleric spell list. The third can be from any school of magic. The Spells Known column of the Black Flame Zealot Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be an evocation or necromancy spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be an evocation or necromancy spell, unless you're replacing the spell you gained at 8th, 14th, or 20th level.

Spellcasting Ability. Wisdom is your spellcasting ability for your cleric spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier

Fanaticism

At 9th level you are immune to the frightened condition, and add your proficiency bonus on saves against being charmed or possessed. At 15th level you have advantage on saves against being charmed or possessed.

Fateful Stride

At 13th level you can cast Dimension Door once per long rest. If your destination is within 5ft of a source of flame - torch, campfire, fire elemental - you are invisible until the beginning of your next turn.

Unholy Immolation

At 17th level once per long rest as an action you can call upon the powers of the Fallen Flame to desecrate a target that you can see within within 90ft. The target ignites in black flames and takes 6d6 necrotic damage, at the beginning of its turn the target makes a Constitution saving throw, on a failed save it takes 8d6 necrotic damage, increasing by 2d6 each turn the creature fails its saving throw. Creatures killed by unholy immolation cannot be raised from the dead or brought back to life except by divine intervention from a greater deity.

Black Flame Zealot Image

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