Monk
Base Class: Monk

Most peoples see fury and rage as barbaric, savage means. To them, it is a thing for beasts, monsters and demons. But those who follow the Way of Protective Fury know better. They channel their emotion into their fighting form, and gain from it control, power and a truer understanding of themselves.

Path of the Furious

When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of your inner fire. You gain the following benefits.

The Rage Within - When you make an unarmed strike, you may attempt to fuel your strikes with your fury, at the cost of accuracy. You may take a -5 to the attack roll in exchange for +10 to the damage roll

Undeniable - When you make an attack against a creature with a monk weapon, that creature has disadvantage on attack rolls on all targets except for you.

Way of the Brute - You gain proficiency in Athletic checks, and gain 1 Max HP per level in this class.

 

Blade-Catcher

At 6th level, you learn to defy those who would strike you and your teammates.

Your Deflect Missiles ability turns into Blade-Catcher, may now use either your Strength or Dexterity, and can be used to lessen the damage of melee weapon attacks as well as ranged weapon attacks.


Additionally, if one of your allies within 10ft of you takes damage from a weapon attack, you may now use your Blade-Catcher reaction to reduce the incoming damage and take the rest yourself.

Focused Fury

When you spend a ki point on your turn, your fury bolster's your attacks and defense. When you spend ki, you may gain a bonus to AC, attack and damage rolls, and reduce all incoming damage by an amount equal to the number of ki points spent (Maximum 3) until the start of your next turn.

Rage Awakened

At 17th level, your understanding of your fury has reached true mastery.

Once per long rest, you may spend 7 ki points to become an unstoppable force. You immediately heal half of your max HP, and for 1 minute you have advantage on all attack rolls and saving throws, your movement speed doubles, all enemies within 10 ft of you have disadvantage on all saving throws, and upon initial activation enemies within 30ft of you, who can see or hear you, must make a Wisdom save against your Monk DC or become frightened of you for 1 minute (they may repeat this saving throw at the end of each of their turns).

When this effect ends after 1 minute, you fall unconscious for 1 minute and suffer a point of exhaustion.

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