Base Class: Fighter
A dragon-themed warrior who uses jumping techniques to strike enemies and maneuver vertically.
Dragon Jump
At 3rd level, you gain the ability to launch yourself and then break your fall with an attack. Your jump distance is doubled. Additionally, your standing long jumps and high jumps can reach the same distance as if you had a running start.
As a reaction to falling 10 or more feet, you can make a melee weapon attack against a creature or structure: on a hit, deal bonus damage equal to the fall damage you would suffer, and, if you do, you take no fall damage from the fall.
Wyrmtongue
At 7th level, you have honed your lung capacity and your ability to project your voice. You can speak, read, and write Draconic. Additionally, whenever you would make a Charisma check that involves Draconic, you can add your Constitution modifier to the roll instead of your Charisma modifier.
Dragon Glide
At 10th level, you gain the ability to glide through the air as if you had wings. You have a fly speed equal to your walking speed. When you fly with this feature, you cannot gain altitude.
Dragon Senses
At 15th level, you learn to perceive the world the way dragons do. You gain blindsight out to a radius of 15 feet around you.
Dragon Lungs
At 18th level, you can draw in hazards and spew out breath weapons like a dragon. Whenever you would make a Dexterity saving throw, you can choose to make a Constitution saving throw instead. When you succeed on one of these Constitution saving throws, you can use your reaction to cast the spell Dragon's Breath on yourself at a spell level equal to your Constitution modifier. Constitution is your spellcasting ability for this spell, when you cast it this way.
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