Base Class: Sorcerer
Psionic abilities are a rare and powerful gift in this world. Sardior gifted all gem dragons and dragonborns with innate psionic abilities. Now the gem clans continue to spread his gift to the world in pursuit of balance. Unlike other magic classes, your magic is not arcane or divine. Some might argue that it is more akin to ki, a mysterious innate force in the world that you can control. Regardless, you harness the power of minds, possibly for the will of Sardior, maybe as a minion to an eldar brain, always with mighty intellect.
How to use:
This class is intended for characters with gem dragon ancestry, however dilute. That being said, it is easy to reskin for virtually any character that might have innate psionic abilities. The Psionic Innate can learn any spells on the sorcerers' spell list, however, they are typically inclined to enchantment, illusion and divination spells. It is worth noting that this subclass uses wisdom as a spellcasting ability.
The Psionic Innate is a class made for my homebrew setting where the divide between psionics, divine and arcane magic is quite emphasised. It is based on the aberrant mind subclass with key differences to bring it more in line with the gem dragonborn (or drakkin as they like to be called) of my world. Please feel free to leave feedback, especially on the balancing, in the comments.
Psionic Spells
1st-level Psionic Innate feature
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
Psionic Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | Charm Person, Vicious Mockery, Command |
| 3rd | calm emotions, detect thoughts |
| 5th | Geas, Dominate Person |
| 7th | Mass Suggestion, Feeblemind |
| 9th | Dominate Monster, telekinesis |
Innate Spellcasting
1st-level Psionic Innate feature
Your magic is not arcane or divine, it is innate which means that your spells do not require verbal or somatic components. The same is true for material components unless they are consumed by the spell. Despite this, many dragonborn psionics do use gestures in their spells, especially those of novice skill. For spells that specify a verbal component, the verbal component can be telepathic or simply thought instead of spoken. The main benefit to innate spellcasting is that it is hard to counter. Effects like counterspell, silence and dispel magic do not affect innate spellcasting although, concentration is still a factor.
Telepathy
6th-level Psionic Innate feature
You are a powerfully telepathic being. You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
Mind shield
6th-level Psionic Innate feature
You've gained the ability to protect yourself and others from psionic attacks. You use your action to grant resistance to psychic damage and advantage on saving throws against being charmed or frightened for 1 hour. You can grant this effect to any willing creatures within 30 feet of you, expending 1 sorcery point for each affected creature.
Sardior's chosen
14th-level Psionic Innate feature
You can unleash the power of Sardior, latent in your blood. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends:
- You can see any invisible creature within 60 feet of you, provided it isn’t behind total cover. Your eyes also become glimmering rubies.
- You gain a flying speed equal to your walking speed, and you can hover. While this effect is active you gain dragon wings but they do not need to move for flight.
- You can hear the thoughts of those around you. Only the loudest thoughts present themselves. Strongly emotional thoughts are particularly loud. You gain advantage on insight checks and add your proficiency bonus to initiative, even if initiative has already begun. This effect has no physical manifestation but the thoughts can be distractingly loud in crowded places.
- You gain resistance to a damage type associated with one of the 5 gem dragons types.
For the duration, your flesh resembles that dragon's. Lavender, translucent white, green, blue and yellow-orange scales in descending order.Amethyst Force Crystal Radiant Emerald Psychic Sapphire Thunder Topaz Necrotic
Sardior's Will
18th-level Psionic Innate feature
You can unleash Sardior's domination as though the ruby dragon's breath was your own. As an action, you unleash the telepathic might of Sardior as a wave of telepathic energy that washes over and through the minds of your enemies. Enemies in a 30ft cone originating from you must make a WIS saving throw or be charmed by you. Targets also take 3d10 psychic damage on a failed save or none on a successful save. Targets may be specified within the area of effect with designated creatures within that area being unaffected.
Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.
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