Base Class: Barbarian
Path of the Blood Rage is path for those whose rage is so savage they tear limbs off their enemies as there blood boils over seething with steam from the scorching temperature of there blood.
Blood Frenzy
For the duration of your rage as an Action, you can then leap into an unoccupied space next to a creature up to 20ft away. If you do so, any creature within a 20ft radius must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be knocked prone and take a d6 damage die for every 5ft traveled in the jump. This leap costs no movement and does not provoke opportunity attacks negating damage from falling for the 20ft traveled.
While you’re raging, when you are knocked to 0 hit points you can choose to lose one or more death saving throws to regain hit points equal to 10 x your Constitution modifier per death save failure.
Bloodless Defence
Beginning at 6th level, when you take damage you gain resistance to that damage type for the duration of your rage.
Blood Bile
Beginning at 10th level, You gain the ability to consume health points up to 10 x your constitution modifier and deal that in Acid damage to every enemy within a 30ft cone on a failed dexterity saving throw (DC equal to 8 + your proficiency bonus + your constitution modifier) on a success taking half damage.
Broiled Blood Scream
Starting at 14th level, when enter your rage, you let out a terrifying scream. every ally creature within 20ft gains temporary hit points equal to 5 x your constitution modifier and advantage to their next attack.
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