Base Class: Monk
While most Monastic Traditions focus their attention inwards, perfecting the mind and utilizing Ki to form balance and harmony, The Way of the Bloodied Fist instead focuses outward, harnessing ones inner Ki to devastating effect. Focusing on physicality practitioners of the Way of the Bloodied Fist hone their body, fueling it with their Ki to push it well beyond its normal physical limitations. They utilize these techniques to devastating effect delivering bone breaking and earth shaking blows that debilitate and crush their adversaries with immense bursts of power and strength.
Shattering Blows
Starting when you choose this tradition at 3rd level, your ability to infuse your strikes with Ki allows you to deliver shattering blows to your opponent. At the cost of two Ki points, you may add your Strength Modifier as damage to your Unarmed Strikes for 1 Minute.
Will of Iron
At 6th level, you gain the ability to harden your flesh and strengthen your internal organs, granting you incredible strength of body to sustain your lasting power on the battlefield. When you activate this ability on your turn, you expend 3 ki points and gain the benefits of Rage, granting yourself resistance to non magical slashing, piercing, and bludgeoning damage for 1 minute. Once the effect of this ability ends you gain one point of exhaustion until you complete a short rest. While this ability is in use you do not suffer the effects of exhaustion.
Bloodletter
Beginning at 11th level, you use your Ki to strike your opponents weak spots, dealing strikes that shatter bones and rupture organs. As a bonus action you may expend 1-4 Ki points to apply a bleed effect to a single enemy, the duration is a number of rounds equal to the number of Ki points expended upon use. Every consecutive turn the target suffers damage equal to half of all damage received by you on the turn of activation for the duration.
Cataclysmic Strike
Starting at 17th level, you funnel your ki into a single blow, striking with enough force to shatter a mountain. As an action, you touch one creature within 5 ft., and you expend 1 to 10 ki points. The target must make a CON saving throw (DC {{savedc:wis}}), and it takes 2d10 Force damage per ki point spent on a failed save, or half as much damage on a successful one. Additionally every creature within 20 feet of the target, outside of yourself, takes half of the total damage on a failed save and are knocked prone, or no damage on a success and are instead knocked back 10 feet.
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