Base Class: Druid
These druids live in places where almost no other humanoids can't or don't want to go to. They have learned to speak the languages of some beasts and monsters, and start to stop using the common language after a few years. During their time in the place they lived, they have used their wildshape very often and they can wildshape into better creatures.
Known biome
You have advantage on animal handling, survival and nature checks in your known biome. You can also speak the languages of two different beasts native to there.
Arctic
You have lived in arctic for most your life.
Coast
You have lived in coasts for most your life.
Deserts
You have lived in deserts for most your life.
Forests
You have lived in forests for most your life.
Grasslands
You have lived in grasslands for most your life.
Hills
You have lived in hills for most your life.
Mountains
You have lived in mountains for most your life.
swamp
You have lived in swamps for most your life.
swamps
You have lived in swamps for most your life.
Solitary resilience
You dislike humanity, so you cannot be charmed by any humanoid creature, and you can frighten any creature that is NOT friendly to you if they fail a wisdom saving throw DC equal to your spell casting DC
Feral shape
once you get to 6th level, you can choose one of three Part-Shapes that are given. Owl, wildcat or wolf. you can use this feature once per long rest. you gain some abilities from these creatures and your body gets transformed into a half humanoid half beast.
Owl-halfshape
if you choose this halfshape, when you use it, you gain a flying speed equal to your walking speed, a proficiency on wisdom saves and a beak attack. Your arms transform into feathered wings, so you can't interact with objects that need to be held.
Wildcat-halfshape
If you choose this halfshape, your speed increases by 20ft, you gain advantage on dexterity saving throws and you now have the claw and bite attacks along with multiattack. you grow fur, and your fingernails form into claw like things. your target has advantage on being charmed by you.
wolf-halfshape
If you choose this halfshape, your speed increases by 30, you gain advantage on strength saving throws and you now have the bite attack along with Pack tactics and keen hearing and smell. you grow fur, and your fingernails form into claw like things. you ignore the effects of the first level of exhaustion.
Spells of the earth
You spend so long in nature that you have learned some of its secrets. Choose an element, Fire water earth or air. you will get spells related to that.
Air
You know thai all plants and animals need air to survive. you can use the power of wind to get your way.
Earth
You know that the very dirt you stand on can hold lots of secrets. you can use it against your enemies, and for yourself.
Fire
You know the power of forest fires and can use this against your foes.
Water
You know how much plants need water, so you help the land with water magic.
Fury of the land
If you see an animal get killed (Not by you) you can go into a 'Fury'. during your 'fury' you can speak with all non-humanoid creatures within 40 feet of you, you go into your chosen halfshape, you become immune to being paralyzed, petrified, grappled or afraid, and you can add 1d10 to your melee attack damage.
Previous Versions
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9/7/2024 1:47:21 PM
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