Monk
Base Class: Monk

Chosen by the gods to rise from the dead after a moment of self-sacrifice, monks of the way of the Spirit Detective are charged by their divine benefactors to hunt down fiends and undead who walk the mortal plane. They are able to not only channel their ki into their strikes, but also channel it into a bolt of energy to fire from a distance.

Spirit Gun

Starting when you choose this tradition at 3rd level, you can fire bullets of magical force at your foes.

Once per round when you take the Attack action, you may spend 1 ki point to fire a blast of concentrated ki at a foe. This attack is a ranged spell attack with a range of 30 ft with which you are proficient. Add your Wisdom modifier to its attack and damage rolls. Its damage is force, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

You may also spend up to 3 extra ki points (to a maximum of 4) to increase the damage done by the attack, adding 1 damage die to the attack for each additional point spent. However, you must choose to do this before the attack roll is made.

Spirit Sensitivity

Being chosen as a Spirit Detective grants you a measure of awareness beyond that of most other humanoids. 

When you take this subclass at 3rd level, you may use you action to spend 2 ki points to cast the Detect Evil and Good spell.

Spirt Weapon

At 6th level, you gain the ability to concentrate your ki into a tangible manifestation. While meditating over the course of a short rest, you may conjure a melee weapon of your choice. The weapon is considered magical for the purposes of overcoming resistances to non-magical weapons and deals force damage equal to your 

The weapon is a monk weapon for you, using your wisdom modifier for the attack and damage rolls, and you are considered to be proficient with this weapon. 

You may summon or dismiss the spirit weapon as a bonus action.

You may only have one spirit weapon at a time, and must spend the course of a short rest to summon a new one.

Organ Murder

At 11th Level, your intense training with your spirit guide has made you swifter than most mortal monks, if at a slight detriment to your attack power. 

When you use your bonus action to perform a furry of blows, but before you make your attacks, you may choose to spend 3 ki points. If you do, you may make 2 additional unarmed strikes as part of the same bonus action. When rolling damage, these additional unarmed strikes use the die size 1 step below your current one. For example, if your martial arts die is a d8, these additional attacks use a d6 for their damage.

You must take a short rest before you can use this ability again

Spirit Wave

At 17th level, your training nears its end and you can call upon your ki to send forth a great stream of energy. 

Once per long rest, as an action, you may spend 10 ki points to produce one of the following effects:

Wave of Destruction

You channel your Ki and unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Each creature in that cone must make a Constitution saving throw. A creature takes 8d8 force damage on a failed save, or half as much damage on a successful one. And every creature that fails the save is pushed 15 feet away from you.

Wave of Vitality

You touch a friendly creature and resonate your Ki with theirs, healing them for 8d8 damage.

Wave of Disruption

You unleash your ki in a 15 ft radius sphere originating from you. Each enemy creature in the radius must make a Wisdom saving throw against your Ki save DC. On a failure, the creature is stunned until the end of your next turn.

 

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