Warlock
Base Class: Warlock

The tides of your war with life have, one way or another, brought you upon a dark and hungry entity connected to you through the pocket plane of a simple magical bag. The being on the other end seeks to devour, and you can feel your own hunger grow through it.

Expanded Spell List

The Malnourished lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Malnourished Expanded Spells

Hunger of the Devourer

Your bag thirsts for blood, and this odd craving can be used to your advantage. Your bag of devouring has increased durability, no longer being able to be fully destroyed. If your bag would be pierced or torn, it instead loses its ability to devour creatures until you perform a one-hour ritual during a long rest. You may also use your bag of devouring as a weapon as long as it is still intact. It is considered a 2-handed martial weapon with the finesse property and deals 2d4 necrotic damage. You are proficient with your bag of devouring, and may use your Charisma modifier in place of your Strength or Dexterity modifier for attack and damage rolls. On a successful attack, roll 1d100. On a 1-49, nothing happens. On a 50-80, the creature must make a dexterity save against your spell save DC or be devoured by the bag. On an 81-100, the creature is immediately devoured.

When a creature is devoured this way, you gain hit points equal to your Charisma modifier (minimum of 1)

Mark of Prey

Reaching into the inky void of your bag, the aches and pains of an empty stomach fill you with a dreadful adrenaline. As a bonus action, you can channel this hunger to another creature, marking them as your patron's next meal.  A marked creature gains the following detriments.

  • Your attacks against the creature are desperate and wild. You and the marked creature gain advantage on melee attacks against each other.
  • When you succeed on an attack against the marked creature with your bag of devouring, you may roll the d100 twice, and choose which result to use.
  • The creature becomes desperate, as though looking into the maw of a great beast. If you or the creature attempt to make an attack against a creature other than each other, you must first make a wisdom saving throw, or lose that attack.
  • Whenever the marked creature hits you with an attack or spell, you may take your reaction to half that damage.

This mark lasts one minute, until your target is killed, or until you lose consciousness.

You may use this a number of times equal to your proficiency bonus, and regain any expended charges on a short or long rest.

Teeth of Razors and Mirrors

Your bag of Devouring becomes more and more a force to be reckoned with.

As an action, you can attempt to feed on the life of another creature near you. Make a melee spell attack against a large or smaller creature with your bag. On a success, you deal 1d12 necrotic damage. If the damage dealt this way would kill a creature, make an Arcana check with a DC equal to 10 + the damage dealt. On a success, you regain one pact slot.

When a spell would be cast on you, your bag can feed on the magical energy, helping to dampen its effect. As a reaction when you are targeted with a spell, you can give yourself advantage on the saving throw.

You may use this feature a number of times equal to your Charisma modifier. All expended charges are regained after a long rest.

Respite of the Void

When your bag devours a creature afflicted with your mark of prey is devoured by your patron, you gain 1d8 temporary hit points. You may then immediately take a bonus action to apply your mark of prey to a new creature within range.

The Void Beckons

As an action, choose a point you can see within 60 feet. A 10-foot-radius sphere of annihilation appears centered on that point. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 6d10 necrotic damage on a failed save, or half as much damage on a successful one. Non-magical objects and structures in the area that aren't being worn or carried, as well as dead creatures or creatures that are killed by this ability, are devoured and destroyed.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
6/18/2024 2:10:01 AM
2
1
0
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes