Base Class: Artificer
Artificers will sometimes become intrigued by the warforged and other similar races to the point that they try to recreate them, causing them to become talented in the ways of the machine.
Robotics
You can know make robots with tinkers tools and metal. The bigger and more complex the robot the more resources and the higher DC it takes to make. You have to explain what the purpose of the robot is and its gadgets, as well as what materials your using and the power source. The DM shall choose the DC and number of materials depending upon that information.
Forged Fortification
Using your knowledge of tech and the human body you can replace certain parts of you and your parties anatomy to make them more powerful such as replacing someone’s arm with a prosthetic. Once some gets a replacement they become a partial construct.
Magic Mechanic
You can know use magic in your inventions via using magic crystals. The effects depend upon the type of crystal and, if using Forged Fortifications, the part of the body it is. (Ex. If you put a fire crystal into an arm it can be used as a flamethrower, but if you use it in legs they can be used to temporarily fly.)
Mechanical Restoration
As an action, if an ally has died and has been dead for 3 turns or less and you are within 5ft of the corpse, you can put their soul into an empty magic crystal. You can then make a robot of them and put the soul crystal inside of it. This acts as the robots power and they have all of their abilities before they died.
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