Fighter
Base Class: Fighter

The Order of the Kai are warrior monks who have mastered various natural and supernatural abilities. The main Kai Monastery is found in the western central part of Sommerlund near the Durncrag Mountain range, next to the Darklands, and there is a second Kai Monastery on the Isle of Lorn. They are also known as Kai Lords.

In the land of Sommerlund, it is tradition to send the children of certain families to the Kai Monastery for training. There, they become initiates who are trained by existing Kai Lords, until they too have become masters of the way of the Kai. Once fully trained, the new Kai return home, prepared to defend themselves and their families should the threat of the Darklords be made manifest. Although Kai training is not easy, it instills unique Kai disciplines upon those who practice it. These disciplines manifest themselves in areas such as honed combat reflexes, psychic powers of the mind, and uniquely sharpened senses.

Kai Knowledge

3rd-level Kai Warrior feature

You gain proficiency with intelligence saving throws.

Kai Disciplines

3rd-level Kai Warrior feature

Over the centuries, the Kai have mastered many useful sills which are passed on from generation to generation, These skills are known as the Kai Disciplines, and they are taught to all Kai Lords, As a Kai Initiate, you have learned only three of the skills listed below. You must choose your three Kai Disciplines before you set off on your adventure, As all of the Kai Disciplines will be of use to you at some point during your mission, pick your three with care. The correct use of a Discipline at the right time can save your life.


Disciplines Known
Fighter Level Number of DISCIPLINEs
3rd 3
7th 4
10th 5
15th 6

 

 

 

Animal Kinship

This skill enables the Kai to communicate with some animals and predict the behavior of others. You are proficient in animal handling and proficiency bonus is doubled for any animal handling check you make. You can also cast speak with animals at will, when you can cast it this way, it is cast without verbal or somatic components.

Camouflage

This Discipline enables a Kai Lord to blend in with their surroundings. In the countryside, they are able to hide undetected among trees and rocks, and pass close to an enemy without being seen. In a town or city, it enables them to blend in amongst the inhabitants, and it can help them to find shelter or a safe hiding place. You are proficient in stealth and your proficiency bonus is doubled for any stealth check you make.

Healing

This Discipline can be used to restore Hit Points lost in combat. If you possess this skill you may restore 1 Hit point every 10 minutes.

Hunting

This skill ensures that a Kai Lord will never starve in the wild. They will always be able to hunt for food, except in areas of wasteland and desert. The skill also enables a Kai Lord to be able to move swiftly and stealthily. You have proficiency in survival and your proficiency bonus is doubled for any survival check you make. You have advantage on all stealth checks made to move swiftly and stealthily and, as part of a short rest, you can forage for enough food to nourish you for a day.

Mind over Matter

Mastery of this Discipline enables a Kai to cast the mage hand cantrip. You can cast it without verbal or somatic components, and the spectral hand is invisible when you cast it.

Mindblast

This skill enables a Kai Lord to attack an enemy using the force of their mind. As an action, you target one creature you can see within 90 feet of you, make a ranged spell attack against the target using intelligence as your ability modifier. On a hit, it takes 1d8 psychic damage.

Mindshield

Some of your enemies will have the ability to attack you using psychic force. The Kai Discipline of Mindshield gives you resistance to psychic damage, also if a creature speaks to you using telepathy, you instantly locate them as long as you are on the same plane of existence.

Sixth Sense

This skill may warn a Kai Lord of imminent danger. You have advantage on initiative rolls.

Tracking

This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city, and to read the secrets of footprints or tracks. You have advantage on investigation checks made to discern tracks or locate people or objects

Weaponmastery

Upon entering the Kai Monastery, each initiate is taught to master certain types of weapons. If Weaponskill is to be one of your Kai Disciplines, when you take the Attack action at the first turn of combat, you can make one additional weapon attack as part of that action.

Harrowed Strikes

3rd-level Kai Warrior feature

 You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows drawn from your mentally scarring training. When you hit a creature with a weapon, you can deal an extra 1d4 force damage to the target, which can take this extra damage only once per turn.

The extra damage increases to 1d6 when you reach 11th level in this class.

 

 

Heightened Agility

7th-level Kai Warrior feature

When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Curing Body

10th-level Kai Warrior feature

 

The magic flowing through your veins heightens your natural healing, you are immune to disease and the poisoned condition.

Master of Disciplines

15th-level Kai Warrior feature

The magic of your disciplines permanently alters you, you have resistance to cold and fire damage.

Kai Grand Master

18th-level Kai Warrior feature

You learn how to amplify your disciplines to expose you to the spiritual realm. You gain truesight to a range of 120 feet.

Kai Warrior Image

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