Base Class: Fighter
The Blossom Guardians are powerful warriors that draw from the same well of magic as the great druids and rangers of old. From the brightest sunflower to the thorniest rose, every flower has special properties that the Blossom Guardian knows how to pull from. There are tails of these great fighters turning dragons into flower beds and protecting nature from aberrations of the far realms.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.
Cantrips
You learn two cantrips of your choice from the druid spell list. You learn an additional druid cantrip of your choice at 10th level.
Spell Slots
The Blossom Guardian Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level druid spells of your choice, two of which you must choose from the conjuration and evocation spells on the druid spell list.
The Spells Known column of the Blossom Guardian Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be a conjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be a conjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Intelligence is your spellcasting ability for your druid spells, since you learn your spells through study and memorization. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Blossom Guardian Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Bonus Proficiencies
At 3rd level, you gain proficiency with the herbalism kit, the Survival skill, and the Nature skill.
Dancing Lilies
Beginning at 7th level, you move as rapid as the lilies on the wind. When you use your action to cast a spell or cantrip, you can take the dash, dodge or disengage action as a bonus action.
Sunflower Blazing
At 10th level, you learn how to access the elemental powers of flowers. When you deal damage through a spell that does fire, cold, lightning, poison, or thunder damage, you can change the damage type of the spell to be a different type of the list provided.
You can do this ability a number of times equal to your proficiency bonus per long rest.
Blessing of the Orchid
At 15th level, you tap into the restorative magic of the flowers to invigorate yourself. You gain additional uses of your second winds ability a number of additional times equal to your proficiency bonus per long rest.
Rose Petals
Starting at 18th level, when you action surge you can release a swarm of petals that expands out from you. Choose any targets within 30 feet of you and they must make a constitution save based on your Blossom Guardian DC. On a failure, the targets take 4d10 slashing damage or half as much on a successful save.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/19/2024 4:06:23 PM
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