Rogue
Base Class: Rogue

Grave Consequences 

As rogues that travel through time the strain of running through the timeline you continually experience pain chipping away at your sanity as you experience all of time in one minuscule moment beyond time. Any time you use a temporal ability you must succeed a constitution saving throw of 20-proficiency bonus or take 1d6 psychic damage that cannot be halved or changed in any way. This dice is considered part of your hit dice pool and is expended from said pool. Any time you would fall unconscious from a temporal ability you will do so with one failed death save. If the save is a critical failure you gain a level of exhaustion 

 

Enhanced reflexes

Starting at level 3 you can make two reactions you cannot expend both reactions at the same reaction you can also expend both reactions to drop an enemies movement speed to zero stopping the target to not make it to its desired location. You also gain proficiency in initiative.

Temporal corrections

At 9th level any critical failure in ability check, saving throw, or attack roll can be rerolled. Also at this level dash actions don’t trigger opportunity attacks

Exhausting blows

Starting at level 13 you have a slowing field around your weaponry that causes the enemies attacks to become slow and cumbersome. Intelligence modifier per day (minimum one) when you make an attack you can use your bonus action to make the enemy roll a Intelligence save throw (8+intelligence modifier+proficiency bonus) or become slowed, a slowed creature’s movement speed is halved, it doesn’t get to use reactions, it cannot use legendary action, it also gains a level of exhaustion. It can still cast spells and make multiple attacks but any additional attack after the first must be made with disadvantage.

Time dispersal

Starting at level 17 twice per long rest, A future or past version of your self appears in an unoccupied space adjacent to you. It is incorporeal and has your maximum amount of hit points. It acts on your initiative and you can control it. If it takes any psychic damage equal to half of its current hit-points the additional creature disperses. Also you don’t take damage anytime you use a temporal assassin ability 

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