Fighter
Base Class: Fighter

You rely on your knowledge of martial arts and war to prepare yourself and your allies. Unlike most fighters, rather than relying on your instincts and senses, you prefer knowing what to do and what to expect before the battle even starts, granting you and your allies the upper hand in every scenario.

Martial Knowledge

3rd level Strategist feature

Your preparations and trainings have made you knowledgeable in the art of strategy. You gain proficiency in the History, Investigation or Perception skill.

History

You gain proficiency with the History skill

Investigation

You gain proficiency in the Investigation skill

Perception

You gain proficiency in the Perception skill

Battle Tactician

3rd level Strategist feature

If you take 10 minutes to prepare for a fight you may come up with a battle strategy. Alternatively you may use an action to make an Intelligence (Investigation) check with DC 13. If you pass the check then you may adapt a strategy as well. A strategy is adapted for 1 minute. Pick one of the following strategies to adapt to:

  • Evasive strategy : You gain a bonus to your AC equal to your proficiency bonus. As a reaction you may grant yourself or an ally within 30 feet that can hear or see you a bonus to their next saving throw equal to 1d4. This bonus increases to a d6/8/10/12 at levels 7/10/15/18 respectively.
  • Striking strategy : You gain a bonus to attack rolls equal to your proficiency bonus. As a reaction you may grant yourself or an ally within 30 feet that can hear or see you a bonus to their next attack roll equal to 1d4. This bonus increases to a d6/8/10/12 at levels 7/10/15/18 respectively.
  • Resilient strategy : You reduce all damage taken by an amount equal to your Constitution modifier. As a reaction you may take half the damage when an ally within 10 feet of you gets hit with an attack. This damage can not be reduced in any way, not even by this strategy.

You may use this feature an amount of times equal to your proficiency modifier. You regain all charges when you finish a long rest.

During battle you may use a Bonus action to spend one charge to adapt your battle strategy to a different one. Doing so refreshed the duration to 1 minute.

Prepared for battle

7th level Strategist feature

You gain a bonus to your initiative equal to your Intelligence modifier. Additionally, if you spent 10 minutes preparing for the battle, you can not be surprised.

Team strategist

10th level Strategist feature

If you spend 10 minutes preparing for battle then your teammates benefit from the first strategy you adapt.

  • Evasive strategy : all allies may add half their proficiency bonus (rounded down) to their AC.
  • Striking strategy : all allies may add half their proficiency bonus (rounded down) to their attack rolls.
  • Resilient strategy : all allies may reduce all damage taken by half their Constitution modifier (minimum of 1, rounded down).

The strategy that your allies adapt to can not be changed during battle, unlike yours.

Additionally allies may also add their Intelligence modifier to their Initiative.

 

Predicted attack

15th level Strategist feature

As a reaction you may add your Intelligence modifier to your AC or next saving throw against an incoming attack. If you fail the saving throw then you suffer the effects as if you had passed the saving throw instead. If you pass the saving throw then you suffer no effects. If your increase to your AC would make the incoming attack miss then you may immediately make an attack against the attacker.

You may use this feature an amount of times equal to your proficiency modifier. You regain all expended uses upon finishing a long rest.

Pinnacle of strategy

18th level Strategist feature

If you roll Initiative and you have no more charges of your Battle tactician feature then you regain one charge.

Instead of spending one charge to adapt one strategy you may also choose to spend 2/3 charges to adapt to 2/3 strategies instead. If this is done following a 10 minute preparation then allies may choose to gain as many strategies of choice. After 1 minute when the strategy adaptation passes you gain 1/2 levels of exhaustion, depending on the amount of extra strategies used. This counts for your allies as well.

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