Base Class: Fighter
This subclass will emphasize powerful strikes, quick counters, and relentless aggression.
Kudo Techniques
Your training in Kudo has honed your skills in both striking and grappling. Your unarmed strikes deal 1d6 + your Strength modifier, bludgeoning damage. This damage increases to 1d8 at 10th level and 1d10 at 18th level
Additionally, you gain proficiency in the Athletics and Acrobatics skills if you don’t already have them. If you already have proficiency in these skills, you gain proficiency in one other skill of your choice from the Fighter skill list.
Techniques: You learn special Kudo techniques that you can use to enhance your combat abilities. You can use each technique a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest.
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Shattering Strike: When you hit a creature with an unarmed strike, you can use a bonus action to deal an extra 1d6 damage and force the creature to make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is stunned until the end of your next turn.
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Throw: When you hit a creature with an unarmed strike, you can use a bonus action to attempt to throw the creature. The target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone and pushed 10 feet away from you.
Iron Will
Your mental and physical conditioning allows you to withstand powerful blows and effects. When you use your Second Wind feature, you gain temporary hit points equal to your Fighter level + your Constitution modifier.
Additionally, you have advantage on saving throws against being charmed or frightened.
Relentless Aggression
Your fighting style is relentless and overwhelming. Your fighting style is relentless and overwhelming. When you Use Action Surge on your turn and hit a creature with an unarmed strike, you can make an additional unarmed strike as part of that action.
Crushing Blows
Your strikes can break through even the toughest defenses. When you score a critical hit with an unarmed strike, you roll one additional damage die when determining the extra damage for the critical hit.
Additionally, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Devastating Counter
Your mastery of counter-attacks allows you to exploit any opening. When a creature misses you with a melee attack, you can use your reaction to make an unarmed strike against the creature. If the attack hits, force the creature to make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is stunned until the end of your next turn.
Ultimate Kudo
You have reached the pinnacle of Kudo mastery. When you use your Action Surge feature, you gain resistance to all damage until the start of your next turn. Additionally, during this turn, your unarmed strikes score a critical hit on a roll of 19 or 20.
You also gain the ability to use both of your Kudo Techniques without using a bonus action, allowing you to enhance your combat abilities seamlessly.
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