Base Class: Wizard
The Celestial Archer takes their form, not from study alone, but from the balance of nature and magic alike, studying how the light of the heavens reacts to those that exist in life. Their powers come from the stars, and from the power of the Astral Plane, which shines down upon all, forever more. Commonly found studying from Druid Circles based around the Stars, they typically focus their powers not through the magic of their spellbook, but through the tools given to them by the Druids. And of those tools, one reigned supreme in terms of pure defense, that all could use- the humble Wooden Bow. The learned to use this bow to fuel their energies as ranged fighters, and channel their spells though them, usually by pulling back the string and firing them like ordinary arrows.
When you take this subclass, as you gain the ability to use a bow as a spell focus, as well as gaining the power of several boons related to the stars, aiding you in htting your shots. Later, you learn to create small blasts with your arrows, and fire them more often. Finally, you can channel your full magic to create swarms of arrows that streak through the sky like a meteor shower.
Astral Bow
2nd-level Celestial Archer feature
Starting at 2nd level you can magically manifest your spell focus to be your weapon, with or without your spells.
- You gain proficiency with Shortbows, Longbows, and Hand Crossbows. While wielding one, you can attune your magic to the weapon and use it as your spell focus.
- Weapon attacks made with your Attuned Bow are considered Magical in nature.
- As a Bonus Action, if you are not holding your bow, you can summon it back to your hands.
Arc Shot
2nd-level Order of Scribes feature
Your training with your bow has given you insight on how to strike faster, harder, and more more accurately.
Whenever you cast a Ranged Weapon Attack or To-Hit Spell with your Bow Arcane Focus, you can add your Int. Modifier to the Damage of your spells, acting as Force Damage.
Guidance of Stars
Starting at 2nd level, when you pick this subclass, the stars give you a small boon, granting knowledge of the world around you, and all that the stars see every night..
You can proficiency in Nature if you don't already. Additionally, you can choose one of several boons to aid in your travels. You can pick one boon at 2nd Level, 2 at 5th, 3 at 11th, and 4 at 15th.
Boon of Aquarius
The Constellation of the Bearer of Water has given it's boon to you. You gain the spell Control Water. This spell doesn't count towards your known Wizard spells.
Boon of Aries
The Constellation of the strong-headed Ram bestows it's gift upon you. Whenever you move your full movement speed, you can take the Shove action as a free action, using your Int. Modifier instead of your Strength modifier.
Boon of Cancer
The constellation of the side-winding Crab has bestowed it's boon upon you. Whenever an attack against you misses, as a reaction, you can move 5 feet without invoking an opportunity of attack.
Boon of Capricorn
The constellation of the really, really weird animal known as a Goat has bestowed it's boon upon you. You are unhindered by Difficult Terrain.
Boon of Gemini
The constellation of the Twins of the Stars have given you their boon. You gaint he Minor Illusion cantrip. This doesn't count towards your known wizard spells.
Boon of Leo
The constellation of the Proud Lion bestows it's boon upon you. At will, you can increase the volume of your voice by 3 times, as if under the effect of the Thaumaturgy cantrip.
Boon of Libra
The constellation of balance and order bestows it's gift upon you. You gain half-proficiency in Athletics and Acrobatics.
Boon of Luna
Your eyes sparkle like stars in the deep of night, granting you sight beyond normal sight. You gain 60 feet of Darkvision.
Boon of Pisces
The Constellation of the graceful Fish has given you it's boon. You gain a swim speed of 30 feet.
Boon of Saggitarius
The formation of the archer in the sky grants you your boon. Your effective range with ranged weapon attacks increases by 10 feet.
Boon of Scorpio
The constellation of the venomous Scorpion has given you it's boon. You gain immunity to the Poisoned condition.
Boon of Sol
The lights of night aren't the only stars. There's also the Light of Day, by the greatest star, the Sun. As an action, while you are in direct sunlight, you can gain {{modifier:int, proficency}} Temporary HP.
Boon of Taurus
The constellation of the raging bull gives you it's boon. Your movement speed increases by 5 feet while you aren't wearing armor.
Boon of Virgo
The Constellation of the Innocence and Harvest has granted you it's boon. You gain proficiency with the Survival Skill.
Rapid Shot
6th-level Order of Scribes feature
At 6th level, your dexterity and ability to handle multiple weapons at once lead you to being able to land shots faster.
Whenever you make a Weapon Attack or cast a To-hit Spell, you can use your Bonus Action to perform a second Ranged Weapon Attack.
Ring of Light
10th-level Celestial Archer feature
You gain an attack that lets you fire off an arrow that shines bright in the air, and strike a foe down. Whenever you fire from Long Range (IE: Attacking at Disadvantage with a ranged weapon. EX: A weapon with 20/60 range, and attacking a foe within 50 feet.) and hit your targeted creature, your shot becomes empowered with your magic. All foes within 5 feet of that target, including the initial target, must make a {{savedc:int}} Dexterity save equal to your Spell Saving Throw, taking 2d8 Radiant Damage on a failure, and begin glowing for you, making your next to-hit roll against them have advantage, or half damage and nothing else on a save. You can use this effect once per round.
Meteor Shower
14th-level Celestial Archer feature
At 14th level, you have gained the last benefit you will need in order to truly become one with the stars, and feel their magic flow through your body.
Once per round, when you take the attack action, you can sacrifice a spell slot - up to 5th level- and make an additional attack per spell level. (IE: Sacrificing a 3rd level spell slot will give you an additional 3 attacks, for a total of 4 with your regular attack action.)
You can use this feature a number of times equal to your intelligence modifier, resetting at dawn.
Comments