Fighter
Base Class: Fighter

You are...stronger?

Arm of great

You become master of an martial. 

At start of the combat you can change your fighting style 

One man army

At start of level 10 You can add 1d4 to saving throw of your choice and every time

 you can make critical role in attack action, you can add 1d4 as well You can use this feature 2 time per long rest

Flow the hand

At start of level 15 You can use your extra attack take and extraordinary things than usual

 

 You can spend bonus action or extra attack to use jump, zone Omen or use second wind

Beyond the style

at start of level 18 You find out the truly perfection of martial art and learn how to use it in your own way 

 

Choose one of the self style 

Hand of crushed

every attack you make will do and extra unarm attack with out attack roll.

Your unarm attack damage become 1d6 as well

Scope max

Your range wepon don't have disadvantages attack anymore and gain +10 to long ranges. it have advantages on normal range or +3 to attack roll if already have advantages.

Throw the balls

 You can use action, bonus action or extra attack to throw any weapon into the 30 feet high. if you do so you can use same action to pick up new weapon or just use unarm attack 

The wepon in the sky can be pick by anyone who have Dexterity check more than 16 but you can pick it anytime, you can also throw it in long way up to 60 feet and you can still pick it up on the same way anytime 

The wepon will drop after start of your next round 

Try true

You can use reaction to roll d4 after you take and successfully attack that not critical 

If you success roll on 6 you immune to the attack, if 2 or 3 you have resistance to that damage 

Yoga move

You can spend extra movement and attack action to avoid opportunity attack and make and attack action with extra +2 to attack roll and extra +2 damage of your type damage 

 

Omen of zone

At start of level 7 You can feel any sense of human you have, growing up to and superior attitude 

You can spend your action to become preoccupied and get advantage on attack roll or hostile have disadvantages on attack roll against you until end of your next turn. you can use this feature one per turn