Barbarian
Base Class: Barbarian

Barbarians of the path of inner peace, search for the least violent path of action, favoring helping over harming, though they will use violence as a last resort. They channel their inner energy in the form of ki to heal and protect allies.

Ki

Starting when you choose this path at 3rd level, you gain one ki point per barbarian level. As a bonus action, you can heal 1d8 to any creature within 5 ft of you.

Heal

Starting at third level, you can spend 1 ki point to heal 1d8 health to a creature within 5 ft.

Aura of protection

Beginning at 6th level, you may spend 3 ki points to create an aura with a radius of 15 feet. In that aura, all hostile creatures have  a disadvantage on attack rolls when not attacking you. 

Intimidation

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Peaceful solution

Starting at 14th level, you may spend 10 ki points to cast imprison on a creature

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